I’ve been a Grand Theft Auto grind these days. I first played San Andreas the year it came out while I never actually to finish it. I was stuck around the San Fierro portions of the game where the distances you’re expected to drive were completely insane for my sort of attention span that long back. Even now, I think the distances are freaking unbelievable but the last few missions definitely made up for it. There’s definitely some magic and hilarity in the missions you’re made to do which really shows some charm of when games could be a lot more liberal with the content it showcased. On GTA IV’s DLC, both were pretty fantastic in both their story arcs and it amazes me how many plot points are going on across the three protagonists. I’ve yet to start GTA V but I’ve been hearing mixed opinions on it so I can’t wait to see what it’ll give.
As if these posts aren’t game related enough, this week’s theme is the actual “final” boss of the entirety of Dark Souls II, Aldia, the Scholar of the First Sin. From the base game up and until the release of the titular expansion and its according patch, Aldia was only mentioned as Vendrick’s brother who researched the nature of souls with him before the kingdom fell and Aldia went insane from his research and was locked in his keep. Aldia did research on fusing undead, the giants, and even dragons but his true fate was never revealed. Theories on how he was the Ancient Dragon ontop the Sancutary or him being Navlaan went around until it was revealed Aldia was able to successfully turn himself into a being that existed outside of the Undead Curse, neither truly alive nor dead, a being without a soul. Aldia takes some interest in you and only after beating him can you choose to ignore the cycle and with Vendrick’s Lost Crowns quest can you fully free yourself from the curse.
Late because the previous post was late
There was one particular show I thought about picking up, Gifting, or rather, Kono Subarashi Sekai ni Shufuku Wo but there’s something about the ENTIRE genre of losers dying and then reincarnating that I find absolutely droll. I find them even more droll than magic battle academy harems. Maybe it’s because of the fact that blatantly killing off the main character who may or may not have been a failure at his life and have his entire slate wiped clean and have him retain his knowledge of his previous life to apply to his new one. Maybe it’s because I blatantly hate self-inserting but you can’t get any more wish-fulfillment than that. As many shitty harems as I watch, I only actually enjoy around a handful of them. Actually, the only ones that I can legitimately say I have active interests are around 4, maybe I’ll discuss and mention those at a later time eh?
This week’s theme is that of one of my personal favorite characters in the entire series in terms of lore and presentation. The Burnt Ivory King was a former noble of the warrior nation of Forossa and he was sent North when the ancient force of Chaos (yes, that Chaos from Dark Souls with the tree roots and lava) appeared in their country. The Ivory King set off with his people to the frozen north and established the kingdom of Eleum Loyce, with its high walls made for containing the Chaos instead of keeping others out. The King ruled well, and placed his throne in front of the hole leading down to the Chaos so that he may serve as the first line of defense against the creatures that dwelled there. Some time or another, he gained a queen that is revealed to be another portion of Manus’s soul but she was instead accepted and loved to an extent that she overcame her dark intent and worked to serve under him. A time came when the Ivory King felt his soul weakening and to eternally protect his people, he threw himself into the Chaos along with an army of his knights. The player arrives to the frozen ruins of Eleum Loyce and finds his wife, Alsanna keeping the Chaos at bay and she bids you to find the remaining Loyce Knights to accompany you down to the Chaos and release the Ivory King and his knights from their torment. You venture out into the kingdom ruins to find more Loyce Knights and at the end, 4 of them join you into the descent where you battle an army of Charred Loyce Knights. The 3 that followed you sacrifice themselves to disable the gates that their fallen brethren come from while 1 helps you fight his fallen king and his fight’s presentation is something else entirely.
Late because tiredness
So this season’s selections are pretty much done and I’m either too disappointed or completely pleased, but I don’t want that to sound like I’m hating it. It’s a somewhat fair selection in my opinion but I will say that Spring season is shaping up to be pretty amazing. But either way, we’ll be trucking along.
This week’s theme is undoubtedly one of the favorites by a wide margin. Not exactly a personal favorite of mine but it’s an agreed upon favorite by a good chunk of community. Keep in mind that the community’s opinion on Dark Souls 2 is split but they can both agree that this theme is probably one of the series’ best. Sir Alonne is the eponymous “leader” of the Alonne Knights that are mostly seen in the Iron Keep, a domain of the Old Iron King. The King was assisted by Alonne and two carved out a mighty empire, only for Alonne to leave one day, and the King set out on a forceful quest to know why Alonne left him. If the King’s memories serve to show what happened, the King defeated Alonne but the latter committed suicide and out of a sense of guilt, the King enshrined his old friend’s armor and in his tower. The lore might suggest that Alonne had kept the tiny throne the old King once used before his ascension to power. Either way, Alonne is one of the tougher bosses with a tough gauntlet to pass before you even get to his room and he’s freakishly fast and has delays on his attacks. The floor is magnificent as all hell too.
Just keep truckin
The rest of the season is coming along smoothly and I haven’t picked up too many shows, but the reasons for that will be covered when the recap comes out. So far, only one more show has been added and you can probably guess which one it is. Here’s a hint, it’s for torturing myself with again. Anyways, there’s still half the week left so I’ll see if anything else gets added.
This week’s theme is not really a favorite per say since I’m somewhat indifferent to the theme itself but it’s the boss behind it that deserves all the praise. The Fume Knight, also known as Raime, is mentioned in the base game while he is the final boss of the Crown of the Old Iron King DLC and he is, by fact, the toughest boss in the entire series. Research was done and data was compiled where it showed 97% instances of people who challenged his boss room did not come out successful. Raime by lore was the 2nd most trusted knight when Vendrick ruled Drangleic but had a falling out with both his king and fellow knight Velstadt when he openly denounced Nashandra’s dark intentions when she became queen. Raime was beaten by Velstadt and the only traces of Raime left in Drangleic is his abandoned shield. Raime leaves the land and happens upon Brume Tower, the now abandoned fortress that once belonged to the Old Iron King. There, he met Nadalia, another piece of Manus’ soul but instead of fighting her, he accepted her and she accepted him as her host, as she came to Brume Tower seeking a kingdom but only found ruin. Nadalia renounces her fleshy form and she manifests through a number of idols around the tower that buffs and heals enemies and you have to utilize enormous chunks of iron to pierce through them. At the bottom of the tower, where Nadalia has 4 idols around it and presumably has her “corpse” wearing the crown, Raime guards the room armed with his straight sword and his new greatsword. Raime is an absolute beast of a boss who is affected by the idols outside and is healed if he gets close to them. Even if the idols are removed, his fight is still mind-numbingly hard as he has the most varied moveset of any boss in the series. His second form has him utilize his greatsword buffed with both fire and dark but is a bit more predictable.
The season comes to an end for me and I’m sad to know that I won’t get to torture myself as much this season with very few things to watch. Although I suppose I should branch out more but I would actually need to go look at the chart again. Anyways, last season was entertaining as hell (in a not-enjoyable but criticizing way) so I’m sad to see it go, but life moves on so bring on the new season.
This week’s theme is actually one of my favorites while it’s a sour point on a lot of other players. This is the Worshipers of the Dead, the theme of the boss fight that embodies the absolute worst enemies you could ever face in the Souls series: A gank squad. Gankers in the Soul series are two or more people who deliberately summon invaders or allow themselves to get invaded in order to gang up on the said invader with a group of friends. The boss fight that takes place in the optional Cave of the Dead in the Sunken Crown DLC features 3 particular NPC’s at the end of cave to be its boss encounter. You face the Afflicted Graverobber, Old Hunter Cerrah, and Ancient Soldier Varg in what may be the most hectic boss battle in the series if you face it alone. If you have your own team though, it’s a pretty exciting 3 vs 3.
Ever so close
Shomin Sample and One Punch Man are on their way before the week comes to a close. Family comes visit during the weekend so I’m not sure how much I have until then but I’ll try to get One Punch Man up soon because Shomin Sample just needs some pictures to be ready. Other than that, not much happening other than me being preoccupied with games, rare huh.
This week’s theme is of Sinh, the Slumbering Dragon who is the final boss of the Sunken Crown portion of the trio of DLC’s that tell the tale of the three kingdoms lost in time. Sinh is a dragon who was worshiped by the subterranean kingdom that based their entire religion over him and a sect of priestess were assigned to sing to him as to keep him sleeping. Everything was fine and dandy in the kingdom of Shulva until a mysterious bunch of knights known as the Drakebloods, hired a familiar looking crest of a certain kingdom, marched into town and started slaughtering everyone to get to the dragon because apparently, bathing themselves in dragon blood will make them immortal. The resident queen, Elana, who led the priestesses was actually a shard of Manus, but survived the attack. Everything turned to shit when Sir Yorgh, the leader of the Drakebloods pierced the sleeping Sinh with his spear, causing the dragon’s brewing poison in its gullet to spew out and cover the entire kingdom with poisonous rain, killing everything that wasn’t dealt with by the Drakeblood knights. You arrive in the ruins of Shulva with its poison coated soliders still eager to protect their kingdom while a large number of bugs have made homes in the ziggurats. Sinh himself is a formidable fight with an enormous arena to fight in and people complain about this, but he’s a very flighty dragon. Which I don’t see a point in complaining since this gives you time to heal and any dragon with functioning wings would fly.
We’ve still got more
Got the first two big pieces off my plate, so big that I completely forgot to post last week’s music post. We’ve got Shomin Sample, Anti Magic, and One Punch Man on the way. I recently restarted Pokemon Platinum after watching a famous Let’s Player start it and I also got Fate Extra CCC from a good friend of mine so I got a full plate for a while. But I still have stuff I want to talk about so I’ll have some fun for the next few days. Look forward to it.
This week’s theme is Longing, the ending song to the “default’ ending that was the only available one for a good duration of the base game’s run. It’s a rather calming song to listen to after the game’s events and tribulations. However, the ending is even more ambiguous than the first game’s decisions. You simply defeat Nashandra, and take to the throne inside the Kiln and you are sealed inside for god knows how long. Only “we” will know what the future will bring. There’s only thing for sure we know that’s going to happen though, that the cycle will continue with us inside the throne. However, that leads to more questions: what exactly did Vendrick take from the giants that made them cross the ocean? That’s something we’ll address in the DLC tracks coming up.