I’m at a lack of souls either because of my inattentiveness or just not that many shows that I want to watch are airing. I think around Week 3 where the earliest shows have their 3rd episode are the latest times a new series could start off so I’ll be waiting til next week before I have a definitive list on what I’ll be watching for sure. But for now, nothing that new going on.
Let’s just move right onto the music here. Last week we were at the Storm King and we were at Maiden Astraea before. Similar to the previous 2 archdemons, the Old Monk is another gimmick fight that really varied in experience for a lot of people. Before I move on, I will have to say Tower of Latria (World 3) is probably one of the best designed levels in the entire franchise since I loved all the sectors. The Old Monk’s gimmick is that if someone used the online invasion item, they would replace the regular AI character boss and become the final boss of the sector. This could range from being easy to hard and I have acted as a boss a few times. Hilariously enough, most people actually die before even making it to the boss room thanks to the Mind Flayer mobs outside.
Spring season is going by but I find myself lacking in shows, guess I’ll have to wait a few more days before everything starts rolling out. I doub I’ll pick up anything to cover episodically like Jojo since most of them will most likely be comedy or be too wordy (I’m looking at you Oregairu). Also, I might not even pick a fanservice of the season show other than DxD, mostly so I can just laugh at it with my friends
Other than that, I’m just waiting to report. Hopefully will finish the Harem Roundup for last season.
This week’s theme is that of the Storm King, the archdemon for World 4, the Shrine of Storms. Something about archdemons and how most of them are all gimmick fights. In Storm King’s case, it is the mother(?) of all the flying stingray beasts that populate the area. You have to kill around 10 of them to make the Storm King near the ground as its constantly flying high in the sky. Normally, you would use a bow or some magic, but there’s an extremely likable gimmick to this fight that makes it memorable. Farther in the battlefield is a field of monumental stones that house a weapon called Storm Ruler. In any other area, the Storm Ruler would be an easily broken twig of a sword, but in this map only, the weapon gains a new effect. Using the strong attack button, the Storm Ruler can charge a concentrated wave of air and tear through the air. Just by presentation, Storm King was a great boss.
Back on the saddle
It’s break recovery week so not much is going on. The harems have ended and the Spring season will start by earliest sometime this week and I’ll actually have to see if anything is worth watching. Speaking of harems, they’ll get themselves a short roundup with my thoughts on them shortly but for now, not much news going on.
Been obsessing over Bloodborne for the past few days, already got myself spoiled but being me, I know I’ll enjoy playing through the game. Other than Bloodborne, FFXV looks marvelous and very homey with the literal roadtrip with bros feeling going on. DMC4:SE needs no introduction and I’m still surprised they decided to make Trish and Lady playable.
Anyways, simple week ahead so lets move on to the music.
Didn’t think I’d reach this far into the Demon’s Souls soundtrack already but here we are. The other bosses in the Valley of Defilment (World 5) are honestly very lackluster. Leechmonger and Dirty Colossus are just open area fights with bosses taking on the thematic feel of the world by being disgusting. However, they gave us a surprise as the Arch demon for this world (the final boss of the given world) turns out to be the least disgusting of them all. Maiden Astraea, a lady dressed in white alongside her faithful guardian, Garl Vinland serve as the boss. Once members of the church, Astraea threw away her holy obligations to help the wretched denizens of the valley, and they began worshiping her as their god and soon she became to hold the soul of a demon. Garl only acted upon his accord and wished to stay by Astraea’s side, protecting her frail form with his enormous weapon. When you enter to fight them, Astraea begs you to leave them as they have found a home here and have done nothing wrong. You are given two options at this point, either confront Astraea directly by facing Garl Vinland in combat or kill Astraea from afar. Whichever one you choose however, when one of the duo dies, their partner will be stricken with grief and commit suicide.
While Demon’s Souls has its share of tough bosses, this was one of the more eye opening experiences that also hinted at the nature of the ending.
Figures to come
Figure posts is done at last so that goes up tomorrow while I like to keep Wednesdays solely for music. Bloodborne is finally out and from the looks of it has “saved gaming” and the PS4 from mediocrity. While I do not have a PS4 yet, BB and DMC 4 is tempting me to get it eventually. I’ve already bee spoiled for Bloodborne’s endings as well but I’m more in it for the fight. People are already talking about a certain boss that is kicking their teeth in and even from the videos I can see how menacing the boss fight is.
But as if the PS4 is going to drop in price anytime soon, plus I need to buy another 3DS so I can actually get to playing some new-gen games. But all will come in time.
This week’s theme is of the Adjudicator, one of the more lore filled and visually interesting bosses to come from Demon’s Souls. He awaits the player inside a small tower in the Shrine of Storms where his lore apparently has him judge the living passing onto death in the local area. He’s so fat that the only ways to hurt him is to push the enormous knife stuck to his belly some more or to hurt the bird on his head. He also breaks parts of the tower to bring you to the bottom with his freaking TONGUE. The blaring horns in this boss fight along with the bird cawing in the beginning puts on the “bizarre” feeling while most of the other bosses instilled some fear.
Late but it’s break week
I have a week off and I will most likely finish the Figure post by that time, other than that, We’re on the last few episodes of some series and that means Spring is almost here. I don’t have too much I’m looking forward too but I’m sure I’ll have more than just Jojo going through my weekly list.
Very minimal stuff since I don’t really have anything planned during my week off. May just play more games. Fallout New Vegas is always fun to play and Dark Souls II is losing its luster, even with the DLC’s.
This week, we have the theme of the Maneaters. That’s right, the plural actually means something. This is the first time the Souls series introduced a dual boss battle, albeit, it’s the same monster. After traversing a bloody swamp and lowering an enormous beating heart near the top of the tower, you enter a high walkway where the Man Eater awaits you. After reducing it’s health to around half, the second one will fly in. Now the Maneaters themselves aren’t hard at all, the problem is that you get anxious as shit waiting for them to actually land so you can hit them. Then you also have the narrow walkways and if you’re not careful, their charge attacks can just knock you right off. They get pretty annoying in tougher levels and they rank with the Flamelurker to be one of the more memorable boss fights.
Bloodborne comes out in a less than 2 weeks and while I would be pumped up, I don’t own a PS4. I also have my doubts on the game but I really hope I am wrong because I do eventually plan on getting a PS4 sometime in the future for Devil May Cry 4:SE as well. But other than that, I’ll be sticking to my regular game patterns.
Nothing much going on other than my most anticipated fight of Part 3 barring DIO is finally here. You’ll figure out I looked forward to it if you’re an anime only person but for nearly any fan of Jojo, D’arby’s fight is without a doubt, one of the best. Anyways, that will come when it is time so let’s move on.
This week’s theme is a particular favorite of mine. Among the three Souls games, there exist a few early bosses that gain the title of being the early game stompers that destroy newer players. Out of the three candidates from the three games, I only think the Demon’s Souls representative fits the bill. In Dark Souls, people say it’s the Capra Demon. In Dark Souls II, it’s either the Ruin Sentinels or the Smelter Demon. In my opinion, the Capra Demon is an absolute joke of a boss which goes for the Ruin Sentinels as well. Smelter is annoying but that’s technically an optional boss as well. Flamelurker however, will test your skills with its fast and ferocious attacks and its a genuine challenge fighting it. But then again, most people that early in the game just cheese him but oh well. Here’s Flamelurker’s theme, the bane of newbies.
Things understandably get busier and while I am only covering one series, the figure post might take a while. It’s both beneficial on both ends since first off, not many people care too much about my preferences, and second, I get to trim that list down a bit more. Anyways, Jojo has 1 more week before a highly anticipated fight while not much else is going on in the other side of the coin. World Break, Fafnir, and Testament are still laughably bad while Absolute Duo once again crosses into a seriously unfitting “serious” territory yet I hate it less than everything else.
Quite honestly, it’s just a bad season. On other news, I finished a No Bonfire Run in Dark Souls II in around 3 sittings and it was predictably very tedious walking back but I played it with more risk and just didn’t light bonfires in longer segments of the game. The No Death Run will be prepared for once I beat through the DLC again.
This week’s theme is of the Armor Spider, the boss of Stonefang Tunnel’s first area. While not the hardest boss, finding a fire-breathing spider at the end of a narrow tunnel scared me the first time playing. The music only adds to the feeling as the pluck of strings really reflect the “spider” like feeling. Here you go.