Business begins again
If you thought my progress this season was slow, it’s about to get slower. Since classes are back, I’ll probably more distracted then ever, for better or for worse. Haven’t been really up to anything all that much since I’ve been readjusting my sleep schedules as well as planning everything out for the weeks to come. Always know that Jojo will never not be covered so I guess there’s a reason to keep coming back if those entertain you at all.
We’re moving right ahead to our music of the week and this one in particular, while not featuring a character I don’t play as much, probably holds one of my favorite themes in the game. Linne is the main “heroine” of Under Night and while she looks like a very young girl, she holds the mentality of a 100 year old woman with a curse that transfers her conscious to another body every time she dies. She is the “princess” of the Yato clan, a group of people who protected others during the Hollow Night for generations but the groups have since disbanded. Her brother, Kuon, is at the center of the plot and is responsible for the Hollow Nights that occur but not too much detail is known about that. Feeling guilty over the numerous lives she has ruined thanks to her immortality, Linne has searched far and wide with her servant, Waldstein, to find a certain weapon to end her life permanently. This weapon of course, manifested in Hyde, the boy she saves from a Void. A lot of Hyde’s story intersects with hers as her main goal is to stop the current “villain” Hilda and find a way to end her life. In Hyde’s case, he doesn’t want to fulfill her wishes just yet since he believes she has much to teach him.
Gameplay wise, Linne’s EXS ability is shown through her agility and surely enough, it is named Speed Star. Linne’s playstyle is all about getting in close and not giving breathing room to the opponent as shown by her specials, where her projectiles barely travel 3/4ths of the screen, and he gap closing moves and commands. She is also one of those characters with an insane amount of normals that keeps her blockstrings really lengthy, fitting since she carries an enormous blunt longsword and a folding knife. She’s definitely up there in the pro-scene thanks to this and it’s one of the reasons I love Under Night, practically everyone is usable. But let’s get on to one of my favorite themes, cue that damn piano.
And on we go
Not much else going on in the week other than that instead of watching more episodes of series I need to catch up with for this season, I just can’t wait for Kira to show up this week and kill Shigechi and start the 2nd half of Part 4. I’ve been waiting for this moment for quite some time so it would be understatement if I said I was only just excited for it.
We’ve been talking about Under Night for a few weeks now so it’s about high time we actually talked about what it’s about right? Under Night’s plot takes place in a unnamed city that suffers from a phenomena known as Hollow Night that afflicts certain regions of Japan. Hollow Night is signified by red nights where beasts known as Voids roam the streets to feast on energy known as EXS. While regular people cannot see Voids, those who have the potential to perceive them become under target by them. Those attacked by Voids are either devoured or become insane from the encounter but in the rare chance that they person survives and keeps their sanity, they become what is known as an In-Birth, who hold the ability to manipulate EXS. Our main protagonist, Kido Hyde is one such person who survives an encounter with a void and becomes an In-Birth when he is saved by Linne and Waldstein. Hyde’s abilities manifest through his sword, the Insulator, that is able to weaponize streaking red shadows and Hyde’s EXS manipulation is aptly named Void Red. This sword also happens to be a weapon that Linne was searching for. After this incident, Hyde’s home is taken over by Linne and Waldstein who begin to train him in preparation for the next Hollow Night.
Gameplay-wise, Hyde is categorized as a “shoto clone”, which means he has the classic Hadouken and Shoryuken moves as well as some other techniques that round him out as a balanced character. Compared to most protagonist and shoto-clones however, I find Hyde an absolute blast to play. Never mind the fact that his looks and introduction make him out as a generic protagonist from a generic manga or light novel, his gameplay style, moveset, and voice make him one, if not, the most fun main protagonist characters I’ve ever played. Two projectiles, an aerial rekka that can give him a relaunch or OTG, insane corner carry, two follow ups for his projectile, and some of the best normals in the game, Hyde has got a lot of tools under his belt. To top it all off, just look at his move’s names while you listen to his theme:
So as much as I was confident in getting the Summer stuf recapped this week, real life decided to get up in my face. At this point, I’d consider it a bit too late for anything since we’re around the halfway point and I still have a considerable number of stuff to catch up to. So pretty much like any summer season on here, Jojo is the only thing that’s going to be a constant and you can expect some Series review when the time comes.
To be perfectly fair, the only series I was looking forward to was Handa-kun on the pure basis that it was a prequel to Barakamon but not really since it’s only about Handa. Not much other series interest me all that much this season.
This week’s theme is the all important Character Select theme from Under Night: Gathers Under Night, one of my newer favorites in the Character Select theme business. It’s mostly the piano at the start that always gets me going then it’s the usual loop. Under Night’s selection follows what I call the classic “Marvel 2” style where your button inputs decide which alternate color you pick your character in. There’s the Vs theme that plays during the quick loading transition into the game itself but it’s not exactly worth mentioning.
With my sickness cured, I’m back in business and hope to finish my delayed backlog of this season’s series finished by the end of the week. Watching some stuff from the previous season, playing through Darksiders 2, and playing some Visual Novels on the side piling up isn’t helping but I finally have some free time so I hope to get a lot accomplished before classes start up again.
This week’s theme is Recurrence- Starry Night, the opening for the console release of Under Night. I was planning to post the arcade opening of EXE Late but decided not to since it wasn’t all that amazing. The opening itself is pretty minimalist but it’s an alright opening compared to the likes of Arcana Heart 3’s opening.
Overexerted myself through the past few weeks and I turned out really exhausted. Jut when I thought I could finally catch up with this season too. Anyway, I’ll make this quick since there’s not much else to talk about.
This week’s theme, we’re going a bit backwards since we’re going to tackle the openings for the many releases of Under Night In Birth. This week, we’ll take the first opening.
Sakamoto goes up tomorrow and the next Jojo episode should be tackled as the new one hits and we should be golden and back on schedule with the big recap episode going up by the end of the week.
We’re moving to a whole new Music showcase, this time, it’s some rather recent-ish. Under Night In Birth is a fighting game series that I recently got into and it’s just the right blend of regular anime tropes along with some interesting playstyle execution. With Street Fighter levels of footsies and Blazblue levels of insanely tricky looking combos, I’d consider it one of my new favorites. With an interesting set of characters, comes an equal level amount of some great music selection and we’ll kick off the UNIB music showcase with the Main Menu theme from the only console version of the game.
Waaay off schedule
I’m waayyy off schedule but thankfully, there ain’t too many series this season that I’m all that dying to watch. If anything, I just want to get these two remaining series reviews out of the way so I can get to the newest Jojo episode and talk about that balling ass new opening. So let’s not waste any time, as I’ve said for the third time, and I’ll leave you with the last of the Bomberman Heroes Music. I won’t actually even bother speaking about it cause once again, never got far with Heroes.