Category Archives: Music

Music of the Week #260


Fall Approaches


The season reaches an end and I’m stuck in a rather familiar position of having not much to say with the Summer season. Fall however doesn’t “seem” all that much but I at least have one series that I plan on giving a chance, you’ll see what that turns out to be when the time comes but I will try to get out my usual weekly recaps along with Jojo’s own segments. I’ve also been reading a lot more recently, be it books, articles, notes, and even light novels, a medium I didn’t want to associate myself with all that much. Summer’s lack of series for me to entertain myself with had me go back and see what series I thoroughly enjoyed and I think I’ll say more on my re-discoveries as its own post, been a while since something like that happened right?

Continuing our Under Night music showcase, we arrive at one of the more infamous characters in the roster. Gordeau is a famed mercenary fighter who was also former member of the antagonist group Amnesia, a group that aims to utilize the mass of EXS for their own uses. Gordeau proved to be an excellent fighter and gained the moniker of the “Harvester of Greed”. Gordeau left the organization in order to pursue another goal that involved avenging a death of a close friend by the hands of a member of Licht Kreis. Whether or not French Bread thought Bob was any sort of name for us to take seriously in this matter is unclear but in short, Bob was overtaken by his own EXS and tuned into a void and was promptly killed by a member of the Licht Kreis. Gordeau left his organization in order to avenge his friend named Bob, take that for what you will. But Gordeau himself can’t do this alone and he’s accompanied by another friend of his, Kei Asumi, better known as Chaos, who continues work in Amnesia as its tactician and the work work in tandem to track down the Licht Kreis member known as the Crimson Knight. But snooping around for information isn’t Gordeau’s style so when he isn’t freeloading at Chaos’ house, he works nights as a bartender but when it’s time for the Hollow Night, he sets off to try and encounter his friend’s murderer. His part of the story is hunting down his former boss Hilda in order to try and stop another accident from happening again.

Not only does Gordeau look pretty awesome as all hell with probably the most “anime” style hair and the presence of his primary weapon, an enormous scythe that he can summon at will known as the Devourer. Gordeau’s EXS is called “Snatcher” and while not completely apparent with his weapon choice, it’s abilities will soon be apparent. Gordeau is considered one of the best characters in the EXE: Late version of the game with his scythe taking an enormous portion of the screen. His scythe-based specials revolve dominating screen-space and generally making life hell for you. His reversal covers at least 3/4ths of the screen and also doubles as an effective anti-air, one of his most famous moves. However, while an immensely powerful tool, Gordeau’s true horror with his scythe comes from his 236, the Mortal Slide and its chain of inputs. Mortal Slide also acts like an anti-air if far away but it’s primary function acts as a means to confirm any long range hit and pull you into optimal combo distance to further his damage. From there, there’s two ways to go about this: 1) Gordeau follows up in the air or 2) He pulls out his 2nd means of attacking that makes his already absurd advantage even more ridiculous. Gordeau keeps one of his hands in his pocket (let’s just stick with his left hand since that’s how the official art shows it) and it turns out that his concealed hand has some freakishly long nails that he can use for combat. Gordeau’s most optimal combo-enders utilize these claws for the move called Assimilation where he stabs these nails into the opponent and rips out his soul but in the context of the match, this equates to stealing the GrD resource. He can also use this move as a quick as hell command grab that doubles as a “reversal” of sorts if someone doesn’t bother jumping. Lastly, he can use these nails for his quasi-projectile where he yet again covers the screen with a tearing effect with his claws to attack you from range.

Music of the Week #259




Slight headache completely messed up my schedule to prepare this. Late or not, I’ve decided that to do what happens every Summer on this site and pretty much stick with Jojo. For anyone curious, I was planning on watching Danganronpa 3, but I felt that I would enjoy it infinitely more if I got into Danganronpa 2. I’ll save myself the experience when that finally happens. Mob Psycho might be something I get into later when I run out of things to watch and that’s honestly it. Handa-kun might be something down my alley but it’s only connected to Barakamon through the main character but I am contemplating on watching it just for Handa’s cute mom. We’ll see what happens and hell, I might even end up watching Qualidea Code just for one girl, take a wild guess who that might be.

We continue our Under Night OST showcase this week with the theme of the resident holy-knight Orie. Orie Harada (born Orie Valadier) is an executor for the secondary group of the series, Licht Kreis, an all-female order of purifiers (which is later explained to be Waldstein’s fault) that protect civilians during the Hollow Night. Orie’s own past involves the death of her parents by the hands of a Void that was capable of human speech and while she isn’t looking for the genocide of their kind, she staunchly upholds her duties in protecting others from suffering the same fate. For this reason, she is picked up by Licht Kreis and was given her rapier, Ruler, that harms ones with evil intent and also allows her to summon the blade’s spirit to assist her in battle. Orie happens to be the 5th ranked executor in the order and is sent to Japan along with her team of fellow executors to investigate the occurrences happening there. Orie and her squad keep their cover as students and Orie happens to be fairly well acquainted with our protagonist, Hyde where the two to reluctantly enter a fight with each other when they meet during the Hollow Night. Definite hints of romantic interests are present when we take a few other routes in mind. Thankfully, Orie’s main story in the game focuses on stopping Paradox and confronting the void capable of speech. However, she lets it live, as to better validate her vindication and get some real proof that it was the one that did it since it was apparently unable to remember it correctly.

Orie herself plays similarly to Hyde and Linne in that she has a very traditional but versatile gameplay. I hesitate to call her a shoto-clone because she doesn’t exactly behave like one since she has no inherent projectile. Instead, Orie’s gameplay revolves around her versatile set of normals and semi-longe range pokes with her rapier. She also has a large variety of kicks which is funny to think since she’s wearing a dress (albeit, a respectably long one) and more importantly, 15cm heels. Her most interesting portion of gameplay comes from the aforementioned blade spirit called Thanatos who holds an even bigger sword. Orie can summon Thanatos close by to cover her with either quick or heavy swings from either on the ground or in the air and adds to her block-string and cross-up capabilities. More scarily though is Thanatos’ ability to project itself away from Orie and act as a projectile at a given area, damaging everything in a circle around it. Overall, a surprisingly solid character who specializes in some good mind-games and spacing. If her theme’s title doesn’t really drill the fact that she’s a combat-nun into you, then I guess I should mention her EXS is based off her “purity”. No idea how that one works honestly.

Music of the Week #258


Always sleepy


Things aren’t exactly getting busy but for some reason, I can’t seem to find too much time to get anything done. I really need to work on not getting too easily distracted these days. Might have a series of posts talking about something I’ve been wanting to talk about but who knows, maybe it might happen, maybe it won’t. For now, it’s mostly Jojo and me still pathetically trying to catch up to some of this season’s shows and to be perfectly honest, it’s saying something at how I seem to have become so bored of them, both for me and the shows to lose my interest.

This week’s theme is Bad Surface, the theme of Carmine. Carmine is a 3rd year in the same school that the other characters attend, but he is more focused on the events of the Hollow Night. Carmine gained the ability he calls Blood Spike, the EXS of Lifeblood that weaponizes his own blood. Carmine, despite his appearance all over the game’s promotional images, is a rather inconsequential character to the overall “plot” of the series. Where organizations such as the Yato, Licht Kreis, and Amnesia exist, Carmine just goes around fighting people during the Hollow Night for the pure enjoyment of it and doesn’t bother with the conflicts between the organizations. Apparently, his abilities are prolific enough to gain the attention of a lot of people.

While looking androgynous and being voiced by Takashi Kondo, Carmine exemplifies the game of “pressure”. Even his theme, Bad Surface, oozes with certain aggressiveness that perfectly embodies what type of character he is, a bully. Carmine has the benefit of long-range moves (that is in no shortage in this series) but his specialty lies in the specials he utilize. Carmine’s specials consume his life and in exchange, it leaves a puddle of his blood where it lands and Carmine can activate this puddle with his specials, or re-position it using his Force Function, and use it as an extension of his attack, giving him good keep-away and constant pressure, oh, and he can have two puddles active at once. Even then, Carmine’s 236 input throws a multi-hitting projectile that keeps a person in place and even picking up downed opponents while he makes use of his array of normals that range from a projectile, anti-airs, and overheads that makes his pressure game one of the most nightmarish to defend against. To make things even better for Carmine, he can follow-up from nearly full-screen at the cost of a super and/or keep up his already impressive pressure with delay-able traps. This is of course, at the cost of his health, and a smart Carmine will maximize on every approach to get a lengthy combo in while you can pick out the bad Carmines who try to play “defensively” AKA, literally killing themselves. An important note is that Carmine can replenish his health with a quick grab or a command grab, giving him some leeway.

And goddamn, can Takashi Kondo belt out an intimidating laugh.

Music of the Week #257


Gogo Jojo


Been narrowing down but I’ve been wanting to finish for the Summer season with only so many weeks left before it ends. Been mostly busy however with getting things in check and doing some of my own personal projects that I’m debating whether or not I should end up publishing or not. Will think more on that later. Also been getting back on League of Legends to finally master a few more characters before I inevitably take another extended break.

Anyways, this week’s theme is that of Waldstein, the resident grappler and one of the two “inhuman” characters in Under Night. Normally, I don’t find myself playing these types of characters because I always prefer a bit of speed over over-bearing strength. Waldstein is the guardian of Linne who was once a high-ranking member of Licht Kreis, an opposing faction that fought against Yato Clan. Waldstein however defected to the Yato’s side when he was inspired by its leader, Kuon, who happened to be Linne’s brother. Waldsteinn was at some point cursed with the monstrous body that also granted him certain immortality. He along with Linne continued to survive and he assisted her in keeping the voids during the Hollow Night in check and even assisted her in finding a way to end her immortality. This of course takes shape in Hyde and his manifested ability to call out the Insulator and he and Linne have been invading his house ever since to train him.

Waldstein’s EXS is called Hecatoncheir that grants him monstrous strength. He also wears a pair of enormous gauntlets that cover his arms called Destroyers. Gameplay wise, Waldstein is the slowest character in the game and would be near useless if it weren’t for the universal mechanic of “assault”. With this, he can utilize his enormous range to most likely catch you jumping and smash you to the wall and convert into a combo. Zoning needs to be properly done against him as his claws can also just break projectiles apart. His Force Function acts as his only projectile, where he throws a boulder at you. While having a decent pool of moves, it’s all about his grabs, with the most annoying thing being how far his command grabs can reach. He’s quite the annoying one to fight.

Music of the Week #256


Business begins again


If you thought my progress this season was slow, it’s about to get slower. Since classes are back, I’ll probably more distracted then ever, for better or for worse. Haven’t been really up to anything all that much since I’ve been readjusting my sleep schedules as well as planning everything out for the weeks to come. Always know that Jojo will never not be covered so I guess there’s a reason to keep coming back if those entertain you at all.

We’re moving right ahead to our music of the week and this one in particular, while not featuring a character I don’t play as much, probably holds one of my favorite themes in the game. Linne is the main “heroine” of Under Night and while she looks like a very young girl, she holds the mentality of a 100 year old woman with a curse that transfers her conscious to another body every time she dies. She is the “princess” of the Yato clan, a group of people who protected others during the Hollow Night for generations but the groups have since disbanded. Her brother, Kuon, is at the center of the plot and is responsible for the Hollow Nights that occur but not too much detail is known about that. Feeling guilty over the numerous lives she has ruined thanks to her immortality, Linne has searched far and wide with her servant, Waldstein, to find a certain weapon to end her life permanently. This weapon of course, manifested in Hyde, the boy she saves from a Void. A lot of Hyde’s story intersects with hers as her main goal is to stop the current “villain” Hilda and find a way to end her life. In Hyde’s case, he doesn’t want to fulfill her wishes just yet since he believes she has much to teach him.

Gameplay wise, Linne’s EXS ability is shown through her agility and surely enough, it is named Speed Star. Linne’s playstyle is all about getting in close and not giving breathing room to the opponent as shown by her specials, where her projectiles barely travel 3/4ths of the screen, and the gap closing moves and commands, her specialty being able to double jump. She is also one of those characters with an insane amount of normals that keeps her blockstrings really lengthy, fitting since she carries an enormous blunt longsword and a folding knife. She’s definitely up there in the pro-scene thanks to this and it’s one of the reasons I love Under Night, practically everyone is usable. But let’s get on to one of my favorite themes, cue that damn piano.


Music of the Week #255


And on we go


Not much else going on in the week other than that instead of watching more episodes of series I need to catch up with for this season, I just can’t wait for Kira to show up this week and kill Shigechi and start the 2nd half of Part 4. I’ve been waiting for this moment for quite some time so it would be understatement if I said I was only just excited for it.

We’ve been talking about Under Night for a few weeks now so it’s about high time we actually talked about what it’s about right? Under Night’s plot takes place in a unnamed city that suffers from a phenomena known as Hollow Night that afflicts certain regions of Japan. Hollow Night is signified by red nights where beasts known as Voids roam the streets to feast on energy known as EXS. While regular people cannot see Voids, those who have the potential to perceive them become under target by them. Those attacked by Voids are either devoured or become insane from the encounter but in the rare chance that they person survives and keeps their sanity, they become what is known as an In-Birth, who hold the ability to manipulate EXS. Our main protagonist, Kido Hyde is one such person who survives an encounter with a void and becomes an In-Birth when he is saved by Linne and Waldstein. Hyde’s abilities manifest through his sword, the Insulator, that is able to weaponize streaking red shadows and Hyde’s EXS manipulation is aptly named Void Red. This sword also happens to be a weapon that Linne was searching for. After this incident, Hyde’s home is taken over by Linne and Waldstein who begin to train him in preparation for the next Hollow Night.

Gameplay-wise, Hyde is categorized as a “shoto clone”, which means he has the classic Hadouken and Shoryuken moves as well as some other techniques that round him out as a balanced character. Compared to most protagonist and shoto-clones however, I find Hyde an absolute blast to play. Never mind the fact that his looks and introduction make him out as a generic protagonist from a generic manga or light novel, his gameplay style, moveset, and voice make him one, if not, the most fun main protagonist characters I’ve ever played. Two projectiles, an aerial rekka that can give him a relaunch or OTG, insane corner carry, two follow ups for his projectile, and some of the best normals in the game, Hyde has got a lot of tools under his belt. To top it all off, just look at his move’s names while you listen to his theme:

Music of the Week #254


Oh well


So as much as I was confident in getting the Summer stuf recapped this week, real life decided to get up in my face. At this point, I’d consider it a bit too late for anything since we’re around the halfway point and I still have a considerable number of stuff to catch up to. So pretty much like any summer season on here, Jojo is the only thing that’s going to be a constant and you can expect some Series review when the time comes.

To be perfectly fair, the only series I was looking forward to was Handa-kun on the pure basis that it was a prequel to Barakamon but not really since it’s only about Handa. Not much other series interest me all that much this season.

This week’s theme is the all important Character Select theme from Under Night: Gathers Under Night, one of my newer favorites in the Character Select theme business. It’s mostly the piano at the start that always gets me going then it’s the usual loop. Under Night’s selection follows what I call the classic “Marvel 2” style where your button inputs decide which alternate color you pick your character in. There’s the Vs theme that plays during the quick loading transition into the game itself but it’s not exactly worth mentioning.