Hero Academy did something unexpected as you all may have seen so there goes yet another spiel lamenting on how the series will end right before the turning point of the series. Since we have around 4-5 episode left, those will dedicated to the examination arc. I’ll be expecting some level of cliffhangers to hype it up since S2 has been a lot better than S1. Other than that, it’s just more working out and catching episodes of Gyaru and Saiyuki, the latter of which finally makes sense since I was pretty young when I watched its previous adaptations.
This week’s theme is on the Dancer of the Boreale Valley. She’s one of the first bosses showed off in the game in a demo years back. Back then, she was just called the Dancer of the Frigid Valley and I wasn’t honestly all that impressed with her when I saw the footage. Everyone still mostly remembers her for her ass but I mostly remember her only because you can semi-sequence break into Lothric Castle earlier than usual. She’s honestly only given me a problem when I’m not able to kill her ASAP because her moves are honestly tough to read and hard as shit to block if I don’t feel like rolling. Much like Vordt, her current form is because of good ol’ Suly and how he makes it a rule to turn people he doesn’t really like into beasts using his “eye” rings.
So aside from re-reading Hero Academy’s climatic turning point, it’s just been itching to duel my friend in Magic the Gathering. That and practicing Under Night. Getting good with Seth has been a long-time goal and I think I’m getting close. I can do his extended bnb’s but I’ve got a long way to go to properly have him on my fingertips since his kit is so versatile. So all in all, nothing new has really happened.
But the music spotlight has finally reached one of my favorite characters in the Souls franchise, Pontiff Sulyvahn. While a very divisive boss in the series, due to people either having the roughest day with him, or the easiest if you know how to time your parry, I’ve always liked Sulyvahn the moment I saw him in the announcement trailers. Striding along, matching the player’s movements with his blades at the ready. While I always thought he looked amazing, the lore surrounding him was also very blatant, which is new in the series. Sulyvahn is the single-most referenced character in DS3 while not being the infamous Lords of Cinder. Sulyvahn, whether you come to realize or not, is basically led up to for the first half of the game. As his title of Pontiff suggests, he is the leader of the religious sect known as the Aldrich Faithful. Based in the Cathedral of the Deep (who gain their sacrifices from the Undead Settlement and the Roads of Sacrifices, Sulvahn seized control of the religion that was once devoted to cultivating heirs to the First Flame. With his lackeys Archdeacon Mcdonnell and Royce, he made the new religion’s figure be that of Aldrich, a resurrected Lord of Cinder that was once a member of the church. From there, he wrested control of Anor Londo and Irithyll from the old royalty and made the city his own. Aside from doing other heinous things to others, his own origins are interesting as well as his lineage traces to the Painted World. His swords also suggest his involvement with the Blades of the Darkmoon as well as witnessing the Profaned Flame.
Arms been sore after workout, nightly fighting game lobbies, and FGO have been making time pass wonderfully this past week. Even picked up a recent manga due to the gyaru craze and while I’m still not keen on the idea, it’s been a damn long while I read anything romance related. Anyways, it’s just been daily routines so far so nothing else to say here. Oh wait, I did reread BnHA’s future arcs and goddamn do I love everything AFTER what we’ll get after S2 ends.
This week’s theme focuses on a letdown of a boss. Highlord Wolnir showed his pale skull during the earlier trailers for the game and I was hoping for something cool when we encountered him but wouldn’t you know, he’s a a gimmick boss fight. While he’s an enormous skeleton and possibly one of the biggest bosses in the series, Wolnir’s HP is heavily bloated and the only way to reliably win without chipping away at his health, is to break his three blinging armbands. Lore-wise, Wolnir was mostly a dick of a tyrant who conquered the neighboring kingdoms around him but was deathly afraid of death and the abyss and tried to stave it off, explaining his three armbands. Even someone as “great” as him couldn’t save himself and his death animation has him reeling down to the darkness that he tried to climb out of.
I’ve mostly been indulging myself with the newest release of Under Night game through the JP PSN store and been having a blast with its multiplayer. One of the more useful events in FGO arrived in the US versions so I’m also farming the hell out of those but none of the stuff I really need can be farmed until later on. Really want to level Medusa up so she can at least be a bit more useful. Anyways, all that plus spending money of Magic cards have been eating away my time. I should also get to just downloading episodes of Saiyuki and Gyaru instead of streaming them, I feel so lazy about those two for some reason.
Anyways, we continue with the Dark Souls 3 spotlight with the theme of the Crystal Sages. Whereas I completely believed that Dark Souls 3 would be its separate thing, the appearance of the Crystal Sages immediately threw me off-course on the whole timeline deal because Seath and Crystal Magic’s origins were barely ever mentioned aside from an obvious reference from Tark and the not-so-subtle reference to the Old Paledrake’s Soul. Even so, Seathe’s research was rediscovered and apparently two sages spread its techniques across the land. Too bad spells won’t save them from their eventual beatdown.
Aside from being aghast at MTG rare card costs, I’m too busy on twitter reading up what’s going with the new Under Night release with the bunch of new content being shown off. More are just QoL improvements but I’m really excited to hear what the story might hold. I’ve had Enkidu and Wagner’s theme playing from the streams for quite a while and I’m liking what I hear. You can tell how distracted I was today seeing how delayed this was. But other than those, I actually started watching more series this season, namely two. From a reluctant recommendation by a friend, Hajimete no Gyaru and satisfying a nostalgia itch, the return of Saiyuki. I’ll talk more about those later but I probably won’t cover them.
Anyways, moving onto our theme of the week. One of the notably tougher tutorial bosses in the series compared to the likes of Asylum Demon and the Vanguard. Lord knows what counts as a tutorial boss in DS2 between the pathetic Dragon Rider and the Lost Giant. Iudex Gundyr also has some other implications in the story as he stands as the judge for the Champion of Ash as he failed to be one in ages past. Apparently in a different age, in where he was the champion the world was thrown into dark and a lot of really convoluted theory that Ludleth turned back time from that age to try and fix it. Champion Gundyr is apparently another version of Gundyr that was a hero but even I can’t have too much confidence in any theory to really talk about it.
Having nothing to do in FGO is pretty boring now that I’m just hoarding up quartz and farming materials since I’ve leveled everyone I’ve wanted up to a point where the only thing I have left is to farm. The Singularities are all done and it’ll be a while until we get the next batch of actual content so it’s going to be a long wait.
Anyways, this is really cutting it close so let’s get this done. This week’s theme is that of Dark Souls 3’s Firelink Shrine. Whereas the shrine was something singular in DS1, the art of linking fire has become something of a tradition now and this particular shrine serves as your hub once again. Now with even more NPCs to gather and help you out in your journey, this is quite the fitting hub for our last journey. Outside stands a Tree of Giants as well as a tower that hides the grisly fate of the Firekeepers that stay here, as an entire tower is filled with the corpses of the firekeepers.
To a new age
The Bloodborne spotlight comes to a swift end and we move onto the last stretch of the Souls series with Dark Souls 3. I also completely forgot there was going to be a break between Hero Academy’s episode’s cour split so that was my bad there. My week was pretty uneventful and I doubt you want to hear my glorious escapades in Fate Grand Order farming ascension materials for the past few days. That’s been pretty much it since I could go play a certain PSP game on an emulator but I’ll need to load up a spreadsheet to understand the story.
Anyways, like Bloodborne, Dark Souls 3 was a long-time coming for me and I was glad I got on the train before the Ringed City dropped. Let’s get right onto the last feasible entry into the series with its notably loud and vocalized main menu theme. While it isn’t the first, it’s the first time it’s featured so boldly at the start but honestly, it’s probably the weakest main menu theme out of all of them.