I always hate having a music post right above a music post but my recent obsession with JRPGs is really taking my toll on my late-night activities. I’ve written up Hero Academy and all that needs to be done is Bahamut’s which I sadly haven’t started but if I’m going to cover it, I hope the last slew of episodes retain my attention. Otherwise Hero Academia will be sole thing covered this season. Maybe it’s for the best.
Anyways, we trudge along through more bloody streets into a something more fiery and poisonous. The Blood Starved Beast awaits those who enter the chapel in Old Yharnam past another cathedral filled with beastmen guarded by the Old Hunter Djura, who became their guardian after witnessing the tragedy of Old Yharnam going down in flames. The BSB is a particularly vicious creature who’s most striking feature is its torn back-skin draping over its upperbody like some bloody shawl. It flaps wildly in accordance to its frantic movements and attacks and it proves as a tough obstacle for those who didn’t buy the Hunter Chief Emblem to enter the Grand Cathedral in the Cathedral Ward.
With Onihei finally done I can get back and move forward with the Season and lo and behold, there’s only 2 series I’m going to be covering and they’re both continuations from previous seasons. Hero Academia should come as no surprise since I’m very much taken with the series and where the adaptation is going to cover is where the series really hit it off for me. The other one isn’t Attack on Titan but Shingeki no Bahamut since I’m way more invested in that series since I adored the first season while the literal years to get AoT’s 2nd season really made me forget and disconnect with all of it. I had my own complaints with AoT during that time as well so I’m not all that interested in getting back into it.
This week’s theme is the Cleric Beast theme that doubles as the theme for Vicar Amelia. One of the more ominous tracks that I actually prefer over Gascoigne’s Hunter theme. Cleric Beasts give us an explanation how devout members of the Healing Church become that more prominent in becoming a characteristic beast compared to the others. There’s something to appreciate more with Bloodborne’s inner-workings a bit more than Dark Souls’ convoluted time-lines and cycles.
I promised that I’d be caught up with the new season by the time the week was over and here we are. On the plus side, Onihei is the only thing remaining from last season while I’ll just be able to get Episodes 1-2 with the new season, which honestly enough, will just end up with me covering Hero Academy and only that since I haven’t seen anything else in the list that really interested me. We’ll figure that out for sure once Onihei is up and I’m real close to its finishing point.
Until then, more of Bloodborne’s beautifully intimidating soundtrack with this week’s tune: The Hunter. Father Gascoigne is the technical first real boss in the game when you consider that he’s the first of the mandatory bosses to continue with the game. After traversing a portion of Yharnam’s sewers and crossing another bridge, you enter the Tomb of Oedon where Gascoigne is found chopping up a body and clearly turning into a beast. The tragedy of Gascoigne is compounded when you discover that he’s a devout father of two and his wife had set out that night to find him, only to be presumably killed by him in his beast-like trance. His daughter gives you a choice to try and save her by seeking refuge in a chapel but is consumed by an enormous pig on her way there. Gascoigne fully gives in to his beasthood halfway through the fight but this can be accelerated if you use a Music Box that belonged to his wife to disorient him but after 3 times, he fully gives in to his inner nature.
Swamped with so many things to do and keep up with but in a good sort of way that I can’t wait each new day to get them done. Mostly games and all that but it’s been quite an enjoyable time. Still hasn’t hit me that Dark Souls is “over” yet but I’ve been getting into some other games to kill that gap in the meantime. I’m half-way through with the series reviews and I’m confident I’ll be able to get them out and the new series recaps on the weekend before the week is up so look forward to those.
So let’s get on with our music spotlight with the hub music for Bloodborne in the captivating Hunter’s Dream, one of the many dream worlds that exist in a completely separate reality from the real and “waking” world. Out of all the hub worlds, the Hunter’s Dream is the most unique of them all as it features only 2 NPCs and is its own separate world that is the clearly somewhere outside of regular reach. It’s nature as a dream world as well as its origins with Gehrman also leads it to be the most unique of hubs in series, even if most other hubs in the game are connected to the game’s final events.
There’s a mixed bag of emotions swirling in me right now since I just finished The Ringed City. I’ll speak more of it when I get my thoughts collected but it feels weird again not having anything in between music posts. I’ve been utterly consumed with stuff to do and play so I haven’t been able to tackle the series recaps properly but I’m getting through the first tone. Hopefully by the weekend, I can get some real time with them.
So let’s continue with this nightmare, have some of the Night Unfurls, the real title screen music for Bloodborne. Not much else to say other than it sets the stage once again for what kind of experience Bloodborne delivers in its atmospheric and special brand of body horror that differentiates itself from the rest of the Souls series.
As you can tell, the Bleach spotlight is over. Once Ichigo utilized the Hyperbolic Time Chamber with his dad to learn his new “final” technique and go a step beyond Aizen. Ichigo loses his powers, the ultimate evil Aizen is defeated, and the series should have ended right there. If only that were the case since the Fullbring Arc takes place next and I actually couldn’t believe that the series was continuing. They went off and decided to explain the basis of Chad and Orihime’s abilities while setting up for the final arc involving the Quincy. Apparently it’s pretty good but my interest in Bleach dropped off a sheer cliff after Ichigo first lost his powers.
So with my entry into the new-gen, I finally got my chance to continue with the Souls-Borne series and now Bloodborne can finally have it’s turn. We start off with the opening theme of the game where we get an ominous menu/load theme to welcome us back into the nightmare. It’s definitely one of the louder and upfront intro themes in the series.
In the clear
Every waking hour is either rewatching Gametrailers Retrospectives or stretching my right index finger since Trails in the Sky is a very text-heavy and clickety click game. I should really find a way to run without holding the mouse down but whatever. It’s nice having a lot to do but you’ve probably heard me say that a bunch of times already this entire season.
So instead of wasting more time getting sentimental on how much more I’m enjoying the two main mediums of entertainment, let’s talk more about Bleach. After some filler and more fights starring ruse-master Aizen, we move into the final segments of the Fake Karakura Town arc were the Vizards are here to play and Aizen remains to troll even harder. Aside from the music being exciting accompanied by its smooth visuals and actions scenes, the reason I’m showcasing this is the mightiest feature any opening can pull on me: Nostalgia. The last few seconds has the scenes play back in reverse and shows us the earlier scenes in the series when these kids being in highschool was a relevant point and the first meeting between Ichigo and Rukia as well as the butterfly the latter sent out.