Late because of reasons and poor sleep schedules. Not much else going on other than Magic the Gathering frenzy and the will to buy more cards with money I don’t have. Settled with a completely green deck and I’ve been really liking the Wurm archetype since I’m not too keen on a full wolf, treefolk, or elf deck. Maybe it’s because I have so many cards that bring land into my field that I can’t even imagine running a multi-colored deck.
Anyways, that stuff aside, our music nears its conclusion and this fight theme is that or Laurence, one of the other storied characters in Bloodborne’s rich lore. As one of the founding members of the Healing Church, fittingly titled the First Vicar, Laurence is presumably one of the first and oldest Cleric Beasts. While his beastly skull is used as a holy artifact in the waking world, his once human skull remains in the nightmare world of Yharnam and bringing it to his smoldering body will spring him to life. As a Cleric Beast on fire, his moveset remains the same, only that he’s basically 80% covered for his attacks and finding an opening is absolute hell, especially when he snaps in half and his entire half-rear end is spitting lava.
Even more distractions
Schedules are getting busier but that’s a good thing, always having something to do is pretty nice. Summer has been pretty, which is honestly a great thing because I can recall two summers where I did nothing but weekly music posts. Hero Academy thankfully is going into its better portions after the next episode settles the fight between Bakugo and Todoroki, I’m excited to say the least. It’s a nice pace we’re at.
But of course, most of these music posts won’t be as interesting to read since there’s not much else going on unless people are actually interested in what I’m playing with but unless something really stands out to me, I won’t really say much. Moving on, we dive into the one of more stellar DLCs that Fromsoft has produced, The Old Hunters. Sitting at the absolute top of the series’ DLC roster, The Old Hunters’ sheer scale of additions into the base game in both of weapons and content is a rarity for the series as it was meant to be two separate DLCs as shown by the radically different areas of the Hunter’s Nightmare and the Fishing Hamlet. In most cases, like the Lost Crowns Trilogy in DS2 and the Painting Duology in DS3, DLCs are usually split up to lengthen out the playtimes and have people invest in a Season Pass. The Old Hunters however stayed true to its entire package and was released as is with a wealth of content which normally would have been split. What better way to start that off with one of the more mentioned characters in the lore, the leader of the Chuch hunters, Ludwig. While many people theorized the Cleric Beast we fought on the bridge was Ludwig, as it hinted how the clergymen became a very discernible type of beast, Ludwig was turned into something more monstrous. However, a sliver of his own self still remains, only drawn out by his titular Holy Blade’s light.
Got into Magic the Gathering
Had it been any other theme this week, I would have left it right at that but what is essentially the final boss battle for Bloodborne, I just couldn’t. While Moon Presence’s writhing self is the game’s final boss, Gehrman fulfills that role in such a more emotional way even if the player never bothers to find him sleeping out in the garden and overhearing his nightmares. Gehrman’s very own weapon details how Gehrman’s duty is to relieve the hunter’s of the harrowing nightmare while he continues to sustain the Hunter’s Dream. Normally, the hunter would accept freedom and be executed but the other endings involve freeing Gehrman of his fate and either has you taking his place and ascending to become an infant great one.
On a roll?
So far so good on the Hero Academia train, while a little bit empty on covering anything else. Honestly, I think that’s for the best since my time is pretty limited and I have a lot of thinking to do on other, busier matters. Of course, when I’m not attending to said matters, I close in on 100% Persona 5 with every step. I managed to fill the compendium with all but the 3 elusive treasure demons available in the late game that I didn’t even know existed. That and Futaba’s quote farming is going to a bit while Maxing out all Confidants will be assuredly gained.
So close yet so far, I’m not even sure if Futaba’s lines carry over from a previous playthrough. Anyways, let’s just move on to our continued Bloodborne music spotlight, this time with a theme that is actually teased very early on but its true nature is revealed near the end of the game. Lullaby for Mergo is the song that is first heard being played by the music box near Gascoigne’s house and is the same tune that makes Gascoigne recoil. The song is eventually fully heard as the boss fight theme for Mergo’s Wet Nurse, a Great One that watches over the immaterial Great One infant named Mergo who resides within a complex building made specifically to house it built by the School of Mensis. While the boss looks cool as hell, it unfortunately isn’t as exciting as the other bosses.
Keeping it up
Actually got something out on time so finally some good news to share with. Hilariously enough, it’s just been a few boring days watching my friend beat a game I desperately want to see his reaction for the ending of. On my end, it’s just personal fitness regimens and rushing through Persona 5’s NG+ so I can get Satanael, save-scum for optimal abilities for him and Arsene, and getting all the trophies. Fun stuff when you’re rushing through most fights. Honestly, the only thing holding me down is the my lack of money.
This week’s theme is of the optional boss Ebrietas. After obtaining the Upper Cathedral Ward key in Yahargul and unlocking the door at the top of the Church Workshop reveals the titular Upper Cathedral Ward towering above Yharnam. The foggy mist settle in while you’re greeted to a sight of some slug-like infant. The great tree that grows from the bottom of the Abandoned Workshop rises all the way to the misty bridge that dwarves over the steps leading to the great cathedral. The Upper Cathedral Ward is home to the Choire, the highest ranking members of the church and they presided over the blood administration involving Ebrietas as well as experimenting on orphans. Ebrietas was apparently encountered in the Isz civilization and brought to Yharnam after it was “left behind” by the other Great Ones.
Got the Hero Academia dual-episode stuff out so I should be in the clear for this weekend before the next one hits. I might be busy this weekend but the better parts of the sports festival are on the way so I’m confident my interest will still be held. Persona 5 is getting a lot of my attention since I really want Satanel since I love Joker and Arsene so much and it took me a load of money to make three goddamn Michaels, a Metatron, Sandalphon, Lucifer, Satan, and Isis to prepare for Satanel’s creation when NG+ hits. My first run clocked in about 98 hours with the final dungeon still remains ahead of me.
So yeah, there’s that. The Bloodborne music spotlight rears its focus to Micolash, the Host of the Nightmare. The lore tells us that everything started at Brygenworth and after a major discovery, Brygenworth’s scholars split into different factions. The most prominent is the Healing Church led by Laurence and aided by Ludwig and Gehrman with the age of workshop hunters and later the church hunters. Another school based in Yarhar’Ghul utilized by brutal and sickening methods of obtaining greater bodily and mental enlightenment by fusing each other’s bodies like the One Reborn. The School of Mensis was behind these experimentation and its scholars all wear cages upon their heads to ascend their thoughts. Mensis was able to beckon forth great ones and Micolash is the only coherent scholar left among his bumbling peers in their keep within the nightmare that doubles as the loft for Mergo, their called upon Great One. Slaying him with his ominous music doesn’t really call itself a tough boss fight aside from his Call Beyond ability. The most interesting aspect is how he mentions that he’ll be waking up now and forget everything, and his body is presumably the one we touched to enter the nightmare.
On track, hopefully
Hero Academia is out and all that’s left is Bahamut, which I would love to get to but actual real life matters are making me far busier than I’d ever imagined. Especially so when I didn’t see an event coming so I apologize if anyone is curious enough to know what I think about Bahamut’s Season 2. I’ll be sure to get through it hopefully before next week hits. I’m glad Hero Academy is one of the longer runs, makes me feel less bad about being 4-5 episodes behind on covering.
We’re moving right along to our Bloodborne selections, this time with one of the other themes that play during a level instead of the usual atmospheric silence the series is known for. After defeating the Blood Starved Beast and unlocking the path to the Church Workshop and the gates to the Grand Cathedral, you run into a new set of enemies carrying bags over their shoulders. Should you anger one of them, their immense amounts of damage they can deal can probably one-shot you. Dying against them the first time however doesn’t send you back to your lamp, but instead they drag your body to somewhere far away. You awake in a cell and hear faint chanting going on outside and as you break out of the cell and head outside, the chanting only gets louder.