Seisen Cerberus is taking it’s sweet time with its set-up before the grand adventure begins but to be perfectly honest with you, I’d tolerate something around these lines if it was a series that was going to be made in a lot of episodes but knowing that none of those actually ever happen anymore, I just think they’re wasting episodes at this point. Still going to give it a few more chances before I drop it.
A quick one this time around, White Ice is the last normal stage before the game kicks in for the endgame and for the zone, it’s very Christmas-y with penguins and happy happy snow. The subordinate boss battle takes place against Regulus, arguably the coolest looking enemy in the franchise and he’s astoundingly the easiest. He has no noteworthy projectiles but his draw is that he’s going to combo your ass to death if he catches you in his dashes. The happy happy Christmas feels turn further south when the last boss of the stage is an enormous ice spider wearing a mask that hides its freaky looking face. Plus it spawns its offspring at you as well as the floor breaking beneath you, it’s pretty jarring considering the previous stages.
Spring Season chugs along and we’re already a month in. It truly was a season worth waiting for since I think this might be the most I’ve ever watched or rather, most I’ll get talk about by the end of the season. It’s funny to think how many seasons I end up watching things I hate but now I’m actually having a lot of fun again every week, I definitely missed this feeling.
Anyways, let’s not waste too much time since I have nothing interesting to share and I’ve, surprisingly, have anime to watch. This week’s theme is from the third stage Red Mountain that fittingly is a volcanic stage with minecarts and all the good stuff a set piece like that brings. Fire hazards a plenty and while I couldn’t talk about the Blue Resort’s final boss (which was just a giant fish who cut apart the raft you were on), Red Mountain has a lot of things worth talking about. Artemis was alright but the mini-boss in this stage is Orion who in my opinion is the toughest mini-boss in the game. Whereas Artemis just threw fire at you, Orion fights you head on and instead of using bombs, his main strategy is to stun you with an AoE force-field and then throw your ass into the lava. If that wasn’t enough, he leaves behind an explosion after he’s defeated that can kill you. The final boss has Orion return but this time, in a mech.
The season is fully underway
So I kind of just realized I was still using Dark Souls II’s pictures. I’ve changed it to the appropriate Bomberman 64 OST cover for the relevant ones. With that mishap out of the way, the season is fully underway and I’m actually looking forward to a lot of things from it. Part 4 is still my most looked forward too but I’d be lying if I said that was the only thing I wanted new episodes of every week.
Anyways, this is late enough already so let’s get right to it. This week’s theme is Masker, the theme that plays in the boss fights in each stage’s 2nd quadrant where you are personally pitted against Altair’s henchmen. Whereas in Green Garden you faced Sirius who tested your ability, starting from Blue Resort, Red Mountain, and White Glacier will pit you against Artemis, Orion, and Regulus. In Artemis’ case, she’s the easiest but tough to get to with her ranged ability that scatters fire everywhere.
Hit the overdrive
The Spring season is here and I’ve got around 5-6 shows already on my queue. Jojo will be the one that will get episodic updates individually while the rest will get their recaps every weekend as well. I’ve only got one more left to go so I’ll stop talking to get right down to work so I can talk about some newer stuff.
And what better time to not get distracted so I could also talk about this week’s track. This is Blue Resort, the theme of the 2nd World of the game that takes place in a nice bay-like area. While Green Gardens is remembered fondly in my memories, Blue Resort is my single most adored track in this game’s library. When I first re-heard it during the earlier days of Youtube, I was happy to hear its relaxing tunes. Somehow, I completely forgot about the 2nd half of the song with its beautiful crescendo of tunes. I can’t tell you how much I love this song and how much I miss Bomberman but I have to share the love a little more equally for the rest so here you go, one of my most nostalgia inducing tracks from the N64 era.
I completely forgot that yesterday was Wednesday when I was piled with writing more reviews. Shoujo Tach is out and I’ll be posting series review in the order they finished. For those that don’t know that will be Schwarzesmarken, Bahamut, Phantom World, and Dagashi Kashi. Weekly Episodic reviews will kick off tomorrow again with the return of Jojo. Get hype.
This week’s theme, we continue with Bomberman 64’s nostalgia trip with the Boss Battle theme. At the end of every level, you are given a relatively large boss to fight against and in the case of Green Gardens, it’s a large dragon. But given the circumstances of the series, chucking bombs to kill a dragon doesn’t sound all that amazing but the boss creativity does go up from here.
In the new, out with the old
So contrary to what I said, Phantom World ends next week so this will be just be Shoujo Tachi, Dagashi Kashi, and Schwarzesmarken, still a good combination in my opinion unless one of those three is 13 episodes as well then I basically just have a break this weekend. Anyway, I’d rather work on them now so I’ll get right to it.
As I explained last week, Bomberman 64’s worlds are separated into four stages and the 2nd stage will always feature a boss fight with another character similar to you. In Green Garden’s case, it’s Sirius who is not exactly affiliated with the villains led by Altair. While a mysterious figure, he helps you through multiple occasions and teaches you the ropes with the mechanics. He also has a bitching aircraft mode that lets him fly.
Here we go
Another Pokemon rush is underway since I got the near last of my desired 5-6 specimens ready to be transferred to a new game. Aside from a Wall-Skarmory, this will probably conclude my stuff for Gen IV before I move on to near-perfecting my Gen V team. Other than that, The Last Stand is finally seeing some play again, and thank god for that, there’s an achievement for an unlockable gear I would regret not getting so I’ll take the opportunity and try to get it.
This week’s theme is one of my all-time favorites and 2nd favorite overall of Bomberman 64. Green Gardens is the first scenario of the game and while simple, it has a ton of hidden stuff packed into it that requires you to cleverly maneuver around obstacles to gain new power ups and collectibles. Each “world” is separated into 4 zones: The first and third zones being map traversing and puzzle solving, the second zone being a boss fight with one of the lieutenants of the main bad guy, and the fourth zone is the bigger and stronger boss. This particular theme of Green Gardens play in the 1st and 3rd zones, enjoy.