I actually managed to get some writing done and will hopefully get them out before the week ends. Crazy to think Summer just went by in a flash like that. My favorite season in the year is Fall but that signals the coming end to the year and it’s been a big one for me. But what I’m mostly hoping for is to have something to watch for it.
This week’s theme is the very down-low tune of the Pirate’s Grotto, the dungeon for Keelhaul Key. While things get spooky deeper into the cave, it’s actually pretty relaxing if not for all the booby traps and cannons placed everywhere to bar your way. The tune is also mixing a bit of that ambiance when you’re hearing the constant waving and crashing of water that’s ever present in the stage. A big mix-up from Lavalava Island from 64 as this ones entirely themed around water and features the final paper transformation technique in the game, and understandably, the least used one in the form of a paper boat.
I am incredibly proud of myself as I saw how the season was coming to an end and I was able to not watch a single episode of Kanojo Okarishimasu and finally be freed from that horrendous rabbit hole of literally nothing happening. How in the world it got a 3rd season is beyond me. How the hell do people like this? I finally finished Stone Ocean Part 2 as well and I’m in the middle of writing up my thoughts.
As much as I love Chapter 5 of Thousand Year Door, it does have a bit of an annoying back-track streak. Is it anywhere near as bad as the Twilight Trail to the Creepy Steeple? Thankfully not. As you leave the shanty-town the crew builds to keep themselves safe, you get one screen of peace before getting into a single screen of avoiding Piranha Plants and Fuzzies before a light platforming section before you finally arrive at the bridge and a formation of rocks that hide the entrance to the chapter dungeon. Saving Bobbery and finding his beverage only takes around 2 round trips, and aside from the platforming segment being a damper on a quick sprint to grab a coconut or something, the paths aren’t that narrow either.
September is half-way gone and I’ve been busy that I haven’t been able to finish the back-half of Stone Ocean part 2. On the Jojo train though, All Star Battle R is out and I hear the netcode remains pretty much the same from before. More important to me however is the voice-work being squarely less enthusiastic than before, which disappoints me.
This week’s tune preludes the start of a chapter I actually really like. Keelhaul Key, much like the Paper Mario 64’s fifth chapter, is about a treasure hunt on a tropical island. The main difference being that of circumstance as your shipwrecked and are forced to find the treasure and a way back to Rogueport while in Paper 64, you were just on a leisurely jungle adventure in an island ruled by the Yoshi.
Stone Ocean’s 2nd batch of episodes dropped last week and I’ve made my way through half of the episodes. I’ll give more detailed thoughts on the episodes later but I feel like most of my complaints will be similar to the rest of the internet’s, the Netflix acquisition and batch releases are significantly worse in a viewing experience than weekly. At the very least, I think the quality has improved in a visual standpoint.
So after complaining about backtracking for like 2-3 weeks, we move on to a less stressful portion of the game back with Bowser where we join him for a bit of swimming. While the Mario’s musical repertoire for underwater themes isn’t as fondly remembered as say, Donkey Kong’s, I did always like the water theme and it’s renditions.
So I was reminded that Jojo All Star Battle’s updated version is close to releasing and I’m sad to hear that its online will be practically be unplayable as the original was. It’s a real shame because they actually made Prosciutto and Pesci as a single playable character which I’m completely for. Hell, they even got Ghihaccio in there too which means two of my favorite fights in the entire franchise got made playable but a whole lots that’s going to do when you can barely play online on it. Either way, I guess people who have a regular offline group to play with can enjoy it. I’m still bummed out that Weather Report hasn’t been brought over from Eyes of Heaven while I’m STILL waiting for Keicho to be made playable.
We’ve already talked about Doopliss but I really needed to reiterate just how much I disliked the backtracking in this chapter. I said that you were made to go back and forth the damn Creepy Steeple forest pathway at least 6 times, so at least 3 full trips so let’s count that right now:
The initial run to Doopliss.
Walking back to Twilight Town after Mario’s body is stolen.
Investigating the Creepy Steeple with Vivian
Finding the P in the room past the well
Walking back to Twilight Town to reveal Doopliss’ name
The final run back to the Creepy Steeple for the actual fight
Come the hell on. The least they could have done was to make the paths less narrow but I guess making you fight through a gauntlet of Hyper Goombas, Clefts, and Amayzee Dayzees was the whole point.
It is absolutely absurd how fast August is moving. Not much has been really going aside from me trying my best to not get distracted and finding good uses for my time instead of just having something on Youtube play background noise for me to be passive to.
Creepy Steeple follows the same pitfalls of the chapter in general, it is a location that is visited many times, both for progression and for Trouble Center sidequests + recipe hunting, as it has a couple points of interest. As mentioned before though, getting to it is the most annoying part but at least it’s properly creepy all the way through compared to Gusty Gulch and Tubba Blubba’s mansion where it stops being spooky and becomes more desert town-ish.
Good news, I finally watched Hataraku Maou S2 and despite it look a bit softer on the eyes with the slight shift in artstyles, I still enjoyed my time with it. Anyone who made a cursory glance at the light novels after the first season those many years ago will have noticed the addition of the new child character and so far the implications of the plot moving forward does have my interest. Also that ending, I’m laughing because of the slight shitstorm that occurred when the light novel series ended proper. I won’t spoil anything outright because I think I’ve said enough.
Watching EVO delaying said Hataraku Maou marathons gave me little reason to make two separate posts for this week so here it is, and thankfully we’re in an entirely new chapter anyway. Twilight Town is the Forever Forest equivalent of Thousand Year Door as the spooky place. While the nature of Twilight Town is just spooky by atmosphere, the residents are kind enough. The pathway to the Creepy Steeple, both the Gusty Gulch style roads and through the forest itself are atmospheric but they have one of the biggest gripes on my list for this game. You will be asked to backtrack this exact piece of land, with increasingly narrower roads, at least three four times.