I got two big games I can pick to talk about and they’re both bound to take another week or two to write up, but I think I’ll go for the shorter one for simplicity’s sake. Summer is in full swing and I’m taking a look at the lineup as I type this. So far it’s mostly season 2’s I don’t care about and then a season 3 I care about with Oregairu finally coming after its weird ending and it’s most recent conclusion in the light novels. I have no idea what exactly occurred aside from a lot of alleged padding before the final volume so I guess we’ll find out what’s in store soon. Uzaki-chan is also getting animation which surprised me because I’m pretty sure Nagatoro-san existed long before it and that just had its anime announced.
So we’re going to skip the inferior regular battle theme in CS2 and go straight to the song that plays when you incrementally meet-up back with Class VII members across your re-treading of Erebonia. The reunion scenes are particularly filled with some problems because of one detail but before I go into detail about that, I have to cover something from the first game. At the end of Cold Steel 1, you’re forced to be separated from the rest of your party and whomever you grew the closest to, as in, the classmate you spent the most bonding events with, will say a unique line. In Cold Steel 2, the game treats it as you having this moment with EVERYONE so not only do any romantic subtext become leveled with every single female, you’re also best bros with all the guys too. Normally, this wouldn’t be too big an issue but the worst part comes to light when this relationship quota-reset occurs AGAIN in Cold Steel 3.
Another big-ish post out of the way.
If I’m not mistaken, now that Kaguya-sama S2’s Episode 12 is done, I think the Spring Season has come to a close and lemme tell you, I have absolutely no idea what Summer is supposed to have. I’ll try and get to that business soon. Titanfall 2’s post doesn’t have as much going for it since I don’t have history with the franchise, although I’d immediately support a titanfall 3 if it ever sees the light of day in this day of age of- do people still play battle royales? I don’t know what’s “in” anymore.
At the very least, Cold Steel 2 doesn’t start bad immediately. The mountain ranges of Ymir near Rean’s hometown is a welcome change of scenery and apparently it was visited previously by the cast in a drama CD of all things which I don’t believe was translated into english, at least not officially. The circumstances of Rean’s departure is an exciting prospect but that wonder won’t last for long.
It’s not every decade I decide to play an FPS game.
But having mechs be front and center is probably one of the few ways to get me to do it.
Continue reading Titanfall 2: Standby
It was inevitable
So aside from being delayed with my game posts, I have to address the obvious thing right now. Cold Steel 2’s OST cover makes no attempt to hide the enormous spoiler to Cold Steel 1’s ending, a plot point that I consider one of the best things Cold Steel pulls off and makes sitting through it worth it. I tried to keep that under wraps but since 2’s OST cover is so up-front about it, I see little reason to hide it anymore. I won’t address it right this moment but I will when the relevant track come up in the following weeks. Oh boy, you’ll hear some actual complaints without Cold Steel 1 nostalgia barring me now.
Change of plans
While the next game related write-up is finished, I decided that I’d reschedule it because I appreciate the game enough to provide better visual examples. While this would have been relatively simple to do, the game in question had me go to NG+ mode that reset my inventory and progress so I’d prefer to play the game some more again to get better shots since I enjoyed the game enough and want to convey all the good parts I go over. So until I make more progress, we’ll just get to some other games down the list.
This week’s theme will conlude Cold Steel 1’s OST spotlight with the last boss theme. I’ve talked about this last week about how the last hour of Cold Steel 1 is where the game is at its best when all the political implications and the likes come under scrutiny beyond the classroom antics of 9 non-characters. Both CS1 and CS3 run the problem of ending things off in an incredibly interesting cliffhanger before the next game dials down the circumstances incredibly to a point that it retroactively ruins the experience of the preceding game’s build-up. We’ll get into more when we move on to Cold Steel 2 proper next week.
Still a bit late
The next post of the summer-game-a-thon has the bulk written up and now in its finishing touches. It hasn’t exactly been busy these past few days but it’s been oddly tough to find some good time to sit down and write.
Let’s talk about objective “good” of Cold Steel 1, the ending sequences. Much like Trails in the Sky FC, Cold Steel 1 ends in a very suspenseful cliffhanger after the school-festival concludes and a certain somebody decides to take things very personally against a very particular individual. It’s probably no spoiler at this point as to who does what to another, but the reveal here is probably the best thing about Cold Steel 1’s development so I won’t say here but a cursory glance at Cold Steel 2’s OST will make things really obvious.
We got a couple more posts to go for my summer project but I’m not sure I can entirely promise that I can churn one each week since I’m on writer’s bloc after binge writing two of them. With that said, at least I got some stuff out now and don’t feel guilty only doing music posts.
Next to Atrocious Raid, this track plays during those climatic moments that make up for a chapter’s slower-paced events preceding it worthwhile. For all its faults, Trails manages to pull some context-specific climaxes for each chapter but since this is Cold Steel, you can only make students being involved with stopping domestic terrorism exciting since they don’t end up killing anyone. Nonetheless a pretty great theme that fits the amount of heroism kids can muster against uncertain odds.