Author Archives: TheFreak

Jojo’s Bizarre Adventure Part 4- Diamond is Unbreakable Episode 26- Cooling off

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Jojo’s Bizarre Adventure Part 4- Diamond is Unbreakable Episode 26- Cooling off

So after nearly 5 episodes of Kira goodness, we take a break from our chase and move on to the 2nd half of Part 4 proper with the new set of Stand users made by Yoshihiro and the arrow. This week, it’s Rohan’s little bout with Ken and I will say that the quality definitely dipped with how much dedication they gave to Kira and honestly, this “fight” is only exciting in the last 1/3rd of it anyway. I will also note that they didn’t do Josuke’s little dot eyes when he greets Rohan at the start, as well as Rohan’s little cold shoulder to Joseph when they start their conversation.

Anyway, let’s get to JAAAAAAAAAAAANKEN HOI

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Music of the Week #260

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Fall Approaches

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The season reaches an end and I’m stuck in a rather familiar position of having not much to say with the Summer season. Fall however doesn’t “seem” all that much but I at least have one series that I plan on giving a chance, you’ll see what that turns out to be when the time comes but I will try to get out my usual weekly recaps along with Jojo’s own segments. I’ve also been reading a lot more recently, be it books, articles, notes, and even light novels, a medium I didn’t want to associate myself with all that much. Summer’s lack of series for me to entertain myself with had me go back and see what series I thoroughly enjoyed and I think I’ll say more on my re-discoveries as its own post, been a while since something like that happened right?

Continuing our Under Night music showcase, we arrive at one of the more infamous characters in the roster. Gordeau is a famed mercenary fighter who was also former member of the antagonist group Amnesia, a group that aims to utilize the mass of EXS for their own uses. Gordeau proved to be an excellent fighter and gained the moniker of the “Harvester of Greed”. Gordeau left the organization in order to pursue another goal that involved avenging a death of a close friend by the hands of a member of Licht Kreis. Whether or not French Bread thought Bob was any sort of name for us to take seriously in this matter is unclear but in short, Bob was overtaken by his own EXS and tuned into a void and was promptly killed by a member of the Licht Kreis. Gordeau left his organization in order to avenge his friend named Bob, take that for what you will. But Gordeau himself can’t do this alone and he’s accompanied by another friend of his, Kei Asumi, better known as Chaos, who continues work in Amnesia as its tactician and the work work in tandem to track down the Licht Kreis member known as the Crimson Knight. But snooping around for information isn’t Gordeau’s style so when he isn’t freeloading at Chaos’ house, he works nights as a bartender but when it’s time for the Hollow Night, he sets off to try and encounter his friend’s murderer. His part of the story is hunting down his former boss Hilda in order to try and stop another accident from happening again.

Not only does Gordeau look pretty awesome as all hell with probably the most “anime” style hair and the presence of his primary weapon, an enormous scythe that he can summon at will known as the Devourer. Gordeau’s EXS is called “Snatcher” and while not completely apparent with his weapon choice, it’s abilities will soon be apparent. Gordeau is considered one of the best characters in the EXE: Late version of the game with his scythe taking an enormous portion of the screen. His scythe-based specials revolve dominating screen-space and generally making life hell for you. His reversal covers at least 3/4ths of the screen and also doubles as an effective anti-air, one of his most famous moves. However, while an immensely powerful tool, Gordeau’s true horror with his scythe comes from his 236, the Mortal Slide and its chain of inputs. Mortal Slide also acts like an anti-air if far away but it’s primary function acts as a means to confirm any long range hit and pull you into optimal combo distance to further his damage. From there, there’s two ways to go about this: 1) Gordeau follows up in the air or 2) He pulls out his 2nd means of attacking that makes his already absurd advantage even more ridiculous. Gordeau keeps one of his hands in his pocket (let’s just stick with his left hand since that’s how the official art shows it) and it turns out that his concealed hand has some freakishly long nails that he can use for combat. Gordeau’s most optimal combo-enders utilize these claws for the move called Assimilation where he stabs these nails into the opponent and rips out his soul but in the context of the match, this equates to stealing the GrD resource. He can also use this move as a quick as hell command grab that doubles as a “reversal” of sorts if someone doesn’t bother jumping. Lastly, he can use these nails for his quasi-projectile where he yet again covers the screen with a tearing effect with his claws to attack you from range.

Jojo’s Bizarre Adventure Part 4- Diamond is Unbreakable Episode 25- Kira’s Family

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Jojo’s Bizarre Adventure Part 4- Diamond is Unbreakable Episode 25- Kira’s Family

It’s surprising to think how we only have a few more episodes left of Part 4. That announcement for Part 5 can’t come soon enough. I also hear that we might get a new opening around the 30th of this month too so I can’t wait for that. Another stellar episode that went through Atom Heart Father quite fast and RPS Boy for next week will quickly move us to the much awaited Highway Star fight.

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Music of the Week #259

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Headaches

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Slight headache completely messed up my schedule to prepare this. Late or not, I’ve decided that to do what happens every Summer on this site and pretty much stick with Jojo. For anyone curious, I was planning on watching Danganronpa 3, but I felt that I would enjoy it infinitely more if I got into Danganronpa 2. I’ll save myself the experience when that finally happens. Mob Psycho might be something I get into later when I run out of things to watch and that’s honestly it. Handa-kun might be something down my alley but it’s only connected to Barakamon through the main character but I am contemplating on watching it just for Handa’s cute mom. We’ll see what happens and hell, I might even end up watching Qualidea Code just for one girl, take a wild guess who that might be.

We continue our Under Night OST showcase this week with the theme of the resident holy-knight Orie. Orie Harada (born Orie Valadier) is an executor for the secondary group of the series, Licht Kreis, an all-female order of purifiers (which is later explained to be Waldstein’s fault) that protect civilians during the Hollow Night. Orie’s own past involves the death of her parents by the hands of a Void that was capable of human speech and while she isn’t looking for the genocide of their kind, she staunchly upholds her duties in protecting others from suffering the same fate. For this reason, she is picked up by Licht Kreis and was given her rapier, Ruler, that harms ones with evil intent and also allows her to summon the blade’s spirit to assist her in battle. Orie happens to be the 5th ranked executor in the order and is sent to Japan along with her team of fellow executors to investigate the occurrences happening there. Orie and her squad keep their cover as students and Orie happens to be fairly well acquainted with our protagonist, Hyde where the two to reluctantly enter a fight with each other when they meet during the Hollow Night. Definite hints of romantic interests are present when we take a few other routes in mind. Thankfully, Orie’s main story in the game focuses on stopping Paradox and confronting the void capable of speech. However, she lets it live, as to better validate her vindication and get some real proof that it was the one that did it since it was apparently unable to remember it correctly.

Orie herself plays similarly to Hyde and Linne in that she has a very traditional but versatile gameplay. I hesitate to call her a shoto-clone because she doesn’t exactly behave like one since she has no inherent projectile. Instead, Orie’s gameplay revolves around her versatile set of normals and semi-longe range pokes with her rapier. She also has a large variety of kicks which is funny to think since she’s wearing a dress (albeit, a respectably long one) and more importantly, 15cm heels. Her most interesting portion of gameplay comes from the aforementioned blade spirit called Thanatos who holds an even bigger sword. Orie can summon Thanatos close by to cover her with either quick or heavy swings from either on the ground or in the air and adds to her block-string and cross-up capabilities. More scarily though is Thanatos’ ability to project itself away from Orie and act as a projectile at a given area, damaging everything in a circle around it. Overall, a surprisingly solid character who specializes in some good mind-games and spacing. If her theme’s title doesn’t really drill the fact that she’s a combat-nun into you, then I guess I should mention her EXS is based off her “purity”. No idea how that one works honestly.

Jojo’s Bizarre Adventure Part 4- Diamond is Unbreakable Episode 24- Kira’s Day

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Jojo’s Bizarre Adventure Part 4- Diamond is Unbreakable Episode 24- Kira’s Day

Without a shadow of doubt, this episode delivered all of the manga’s great scenes with excellent music choice, voice acting, and impressive animation. A perfect way to kick off the 2nd half of the series with Kira’s escape and identity swap with our apparent loser, Kawajiri Kosaku. From the looks of it, Atom Heart Father is only one episode too so we’ll be back with Kira before you even know it.

Let’s get to this

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Music of the Week #258

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Always sleepy

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Things aren’t exactly getting busy but for some reason, I can’t seem to find too much time to get anything done. I really need to work on not getting too easily distracted these days. Might have a series of posts talking about something I’ve been wanting to talk about but who knows, maybe it might happen, maybe it won’t. For now, it’s mostly Jojo and me still pathetically trying to catch up to some of this season’s shows and to be perfectly honest, it’s saying something at how I seem to have become so bored of them, both for me and the shows to lose my interest.

This week’s theme is Bad Surface, the theme of Carmine. Carmine is a 3rd year in the same school that the other characters attend, but he is more focused on the events of the Hollow Night. Carmine gained the ability he calls Blood Spike, the EXS of Lifeblood that weaponizes his own blood. Carmine, despite his appearance all over the game’s promotional images, is a rather inconsequential character to the overall “plot” of the series. Where organizations such as the Yato, Licht Kreis, and Amnesia exist, Carmine just goes around fighting people during the Hollow Night for the pure enjoyment of it and doesn’t bother with the conflicts between the organizations. Apparently, his abilities are prolific enough to gain the attention of a lot of people.

While looking androgynous and being voiced by Takashi Kondo, Carmine exemplifies the game of “pressure”. Even his theme, Bad Surface, oozes with certain aggressiveness that perfectly embodies what type of character he is, a bully. Carmine has the benefit of long-range moves (that is in no shortage in this series) but his specialty lies in the specials he utilize. Carmine’s specials consume his life and in exchange, it leaves a puddle of his blood where it lands and Carmine can activate this puddle with his specials, or re-position it using his Force Function, and use it as an extension of his attack, giving him good keep-away and constant pressure, oh, and he can have two puddles active at once. Even then, Carmine’s 236 input throws a multi-hitting projectile that keeps a person in place and even picking up downed opponents while he makes use of his array of normals that range from a projectile, anti-airs, and overheads that makes his pressure game one of the most nightmarish to defend against. To make things even better for Carmine, he can follow-up from nearly full-screen at the cost of a super and/or keep up his already impressive pressure with delay-able traps. This is of course, at the cost of his health, and a smart Carmine will maximize on every approach to get a lengthy combo in while you can pick out the bad Carmines who try to play “defensively” AKA, literally killing themselves. An important note is that Carmine can replenish his health with a quick grab or a command grab, giving him some leeway.

And goddamn, can Takashi Kondo belt out an intimidating laugh.

Jojo’s Bizarre Adventure Part 4- Diamond is Unbreakable Episode 23- Jotaro and the Unbreakable Bomb

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Jojo’s Bizarre Adventure Part 4- Diamond is Unbreakable Episode 23- Jotaro and the Unbreakable Bomb

Sheer Heart Attack Part 1 begins, even if the actual thing appeared last week.

I’m so happy that we’re getting so many consecutive weeks of Kira, and to think there’s even more to come is downright awesome. I personally can’t wait for the next episode where Kira once again shows his obsessive tendencies that adds so much to why he’s an enjoyable villain. Anyway, I’m late so let’s get on with it.

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