To my worst fears, I have yet to find a series worth covering but that’s probably because I haven’t watched that much stuff in the new season, a problem I wish I could rectify if I wasn’t occupied. I’m currently enthralled in reading Dark Eldar books since I’ve been smitten with their culture of backstabbing and subterfuge and general dickery. Other than those, I’m practicing my fighting games techniques after watching EVO 2015.
I hope to get something out before it’s too late, it’s still relatively early in the season.
This week’s theme is one of my favorites from the series and one of the few tracks that doesn’t play in a boss fight. Conquering Blighttown’s shanty in its upper ramparts is one thing but braving the swamps to Quelaag’s domain is tough on its own. However, on the opposite end of the spider-silken home of the Chaos Witch, there lies a great tree and destroying not 1 but 2 invisible walls in its interior reveals a sprawling inner branch as you enter the Great Hollow. You venture down its branches, fighting off the creatures that made the hollowed tree their home and as you reach the far bottom, you emerge out into the bottom of the world, in the shores of Ash Lake. Aside from the hydra and the mysterious skull, you can traverse its singular pathway to find the last surviving dragon who will offer its blessings should you wish to join it.
Also fun to note that the music only plays once you move the camera up to stare at the wondrous vista.
Browser mishaps have delayed me immensely as my Chrome went through an entire yearsworth of updates but subsequently turned everything tiny as hell. So I had the pleasure to Mozilla Firefox but the only thing irking me is that when I imported by Bookmarks, the site icons are all blank and restore themselves if I visit the bookmarked link. Problem is, I way too many bookmarks so it’s really bugging me. Other than that, as the opening words suggest, I need to find a series to cover before I end up taking the Season of Summer off but in all honesty, Summer is a rarely good season, but that’s just me.
This week’s theme is one of my favorite themes from the game. Gravelord Nito is one of the four great ones that piqued my immense interest seeing as though he was a literal pile of skeletons. The Tomb of Giants is one of the greatest areas in the series but Nito himself is a bit of a letdown. Like this “Lord of the Undead” status suggests, he is accompanied by three skeletons who respawn if you don’t finish them off with a holy weapon, and 2-3 giant skeletons if you stray too far to the back of the room. Nito’s attacks are slow and he lumbers toward you. Coincidentally, his only ranged attack is the main fear since you drop a considerable distance when you enter his room and he can just impale you from afar. One flavor adding detail I love is that the entrance to his room is just surrounded by kneeling skeletons.
Summer season begins and the only thing I happened to watch was Monster girls after my friend reminded me of its adaptation. Not much else has caught my eye but I blame that to where my focus is being lured to. I recently bought a game that I’ve been meaning to get but honestly didn’t think it was worth the 60 dollars when it first came out, Space Marine. While I’m an enormous fan of 40K, I just didn’t find a simple game like that too worth it. But I purchased it for 5 dollars a few days back and I can say it was the best 5 dollars spent since it’s really entertaining.
Couple that with my friend buying a multitude of fighting games and our competitive spirits going overdrive in attempts to outdo each other. Such is the life of fighting games with friends. But even so, I hope to find something that will grab me this season.
Moving straight along, this week’s theme is that of the Four Kings. After slaying Sif and obtaining the ring that allows you to traverse the Abyss, you fight through the deceptively placed, early game deathtrap of New Londo and open the floodgates to let the sunken city out of its watery tomb. You go past its ghosts and climb down an enormous set of spiraling stairs until nothing but pitch darkness is before you. You equip the ring and jump down and in any other case the ring is not in your possession, you will die. At the apparent bottom of the pitch black pit, a deformed figure spawns and the battle begins. The Four Kings are regarded as one of the harder bosses and while they don’t provide much of a challenge in the first playthrough, each subsequent encounter will only increase the level of pain as it boils down to a DPS rush to kill a King before more spawn. But that feeling of encroaching doom in a pitch black battleground is exemplified with this theme, enjoy
While posting consecutive music posts without anything inbetween has been before due to my negligence, it feels really off not having anything there. The new seasons starts soon and I’m still on the fence on what series is actually worth the time capping and following on this site. Part of the reason why I loved Jojo so much is because it was something I looked forward to every week and was definitely going to have some opinion on it, even though it mostly ended on summaries. That being said, Part 3 was not the most thought provoking part in general because of its simplicity of fights and bare basic plot points. Also, it was my least favorite part in the Stand series as I’ve mentioned oh so many times.
Once I’ve got something I’ve reread multiple times (pretty much everything after Part 3) I’ll have more to talk about in weekly posts.
This week’s solemn theme is that of arguably the most emotional fight in the Souls series next to Maiden Astraea’s. Great Grey Wolf Sif was the beloved pet of Knight Artorias, one of the four knights of Gwyn, and after mysterious circumstances that involve time travel, was killed. Sif guards his master’s grave and uses the very sword his master used to stop you from obtaining a ring called the Covenant of Artorias that allows you to travel the abyss. If aforementioned time travel is fully explored and you rescue Sif from a predicament in the past, Sif will recognize you in current time. To make things worse, Sif starts limping and falling over when he is low on health and it’s quite a sad sight to see.
Jojo has finally ended which begs the question of what other series I will make myself cover for the seasons to come. I guess I’ll be waiting for the next Part to eventually fall upon us after the Part 3 blurays drop for the final episode. Oregairu is all riding on Yukinoshita for me and DxD was a laughable failure with that finale. Might do a short series review for both, hell scratch the “might” it’s going to happen pretty soon.
Ornstein and Smough are THE boss battles that fans have come to associate Dark Souls with. While players were given a small taste of the dual-boss fight feeling early in the game with the Gargoyles, Ornstein and Smough however show a completely separate dynamic with two different enemies are up against you. From appearances alone, this dynamic duo embody the familiar RPG boss fight of “small guy is fast but deals less damage, heavy dude moves slow but does the most”. While I won’t blame people for thinking like that, this is Dark Souls, both of them do big damage and they cover eachother’s attacks so finding an opening is tough. Plus one dies, the other absorbs their soul and gains back all their health. Ornstein has interesting lore as he is the captain of the knights in Gwyn’s army and the leader of the 4 knights, a central part of the lore. Smough on the other hand apparently is a cannibal and was denied the prestige of a knight and judging from how he reacts to Ornstein’s death, he doesn’t seem too attached to him while Ornstein at least gives a moment of silence to him. So here you go, the theme that divided the men from the boys, the theme of the illustrious Dragonslayer and the grisly Executioner. While it isn’t actually the hardest, it sure as hell made a lasting impression.
The long journey is over.
I’m disappointed by the lack of a Part 4 teaser but when you think about it, Parts 4 and 5 are the ones where the involvement with DIO are the least prominent. Sure the events of Part 4 and 5 are sourced from DIO’s actions but no part has the direct continuation from Part 3 than Part 6. Think about it, Josuke is Joseph’s son, that pulls back the family tree and Giorno is Jonathan/DIO’s son which pulls it back even farther. Only back when we hit Part 6 do we continue with the bloodline linearly.
Just pray for the BD’s to add something in the end.
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The end is nigh
Like last week, I was occupied with some more nerd things so I was late on the Jojo update. Songs of joy and sadness are in order as Part 3 finally reaches its animated end this Friday. I’m happy to see the objectively weakest part of the Stand series end but it was a fun ride nonetheless. But in Jojo, every end is a beginning and Part 4 just happens to be my favorite part (but that’s an understatement since I want to see every single part animated). They better end off Part 3 by having a close up for Jotaro meeting Koichi or Josuke leaning by the fountain getting approached by the upperclassmen.
This week’s theme is played in semi-middle point of the game after you brave the challenges of Sen’s Fortress and arrive atop the battlefield where the Iron Golem awaits to test your mettle in combat. The Golem itself has interesting lore implications when we take Dark Souls II’s lore into consideration but in the vanilla game’s lore, it is simply a guardian that tests warriors who wish to gain entrance to the city of the gods just above. I first saw the Golem menacingly approach the player character in the first trailer and I couldn’t wait to fight it. Heavily armored, you have to damage its legs to injure its heels and make it fall over. If you’e lucky, you might just make it fall off the fortress roof. That or just summon Tarkus to solo the boss.