Things are going to get busy again so I better prep up the Bayonetta write-up quick so I can get it out before I start taking forever getting something else out here. Still deciding between Yakuza and Sekiro but chances are, I might just get both anyway. While I still got some games to play on my PC, this faulty mouse needs to get replaced soon and I just alleviated by PS4’s controller problem so I’m stocked up on games until next year if I’m being generous.
We’re going out of order here but this is directly relevant to what I enjoyed about Toad Town. After Chapter 3, we exit the spooky woods and its creepy theme, which we’ll of course get to, and return to Toad Town. However, we notice that the theme is rather off, it’s ever so slightly higher pitched and faster. Chapter 4 is when the Shy Guys show up to cause trouble all over Toad Town and the services you were once able to employ become stolen and you have to go retrieve them from the Chapter 4 dungeon, Shyguy’s Toybox. I like how Toad Town becomes directly affected by this event and the music changes to match this chaos.
Not much else to say for now. Thinking between getting the remastered Yakuza collection or Sekiro, maybe both to hopefully have more stuff to talk about in the future. Yakuza definitely will give me stuff to talk about but Sekiro is something I’d need to try to really experience all of what modern From Soft has to offer me.
This week’s theme is the theme of Toad Town, the hub world of the game that connects you to the rest of the game’s areas in one way or another. It’s around 5 screens big but still has a ton of stuff to do in it to explore around. Between cooking, dojo fighting, delivering mail, and interacting with the hub to access new chapter areas, it’s a pleasant little town theme that isn’t entirely my favorite but many fond memories were had here.
I went and decided to delay the weekly post for this occasion and still managed to turn up late. Instead of some idle chatter though, I felt that I needed to address a couple things regarding the state of this site.
It’s pretty clear that I’m not interested in a lot of seasonal anime anymore, in fact I haven’t been keeping up with too many series to begin with. I’ve definitely been able to play more games these days so my aforementioned predicament of anime being more affordable than games reverse itself to my benefit. But not all is well because I have very few games to look forward to in the near future but still have a handful of older ones I want to get into. The anime portion of this site might become dormant for a while, at least until Jojo Part 6 and 7 get animated then I’ll gladly post about my excitement and cover that but for the time being, I just don’t foresee myself talking about anime for a while, unless I get the sudden urge to talk about what series I’ve been keeping around my external hard drive for rewatches from time to time. I’ve been saying for a while that this site has ceased functioning on being an anime site and has been a personal writing exercise for myself and it will stay that way until I decide that recording my thoughts just isn’t worth it anymore, at least not here.
This week’s theme is the mini-boss theme that plays frequently with the mandatory and optional boss fights around the game. It’s not my preferred choice but I do remember it alongside the unique boss themes and regular battle theme. A point that I completely forgot to mention was how much I loved Paper Mario’s combat system that actively involved the player to time their attacks correctly to deal more damage and mitigate damage kept strategizing an incredibly engaging part of the gameplay that carried over to the sequel and is easily a point that many Paper Mario fans want to return to.
Happy Holidays to everyone and particularly Merry Christmas to those with that program. I personally don’t really celebrate Christmas in the usual sense because there hasn’t been a tree or wrapped gifts in my house for decades but the family still exchange gifts of some sort and we always treat the 25th as “the” day. Any way, I was late because I got sick early last week and couldn’t really focus.
This week’s theme is the battle theme for 95% of the all the fights in Paper Mario, a real earbugger that sticks with you evidently throughout the years. It manages to retain that atmosphere of a tense battle but still keeps itself whimsical and cutesy to its artstyle.
I’m actually nearly done with the next post about what games I’ve been able to complete but realized that I would be better off if I spaced it out a bit more because I don’t think I’m watching anything this season either. Somewhere along the line the shift from anime to games happened despite my age-old explanation about how anime was cheaper to get into, but apparently not anymore if there was nothing I was interested in watching. So for now, I’ll wait a bit before moving on.
This week’s track is one of the foremost themes I hear in my head when Paper Mario is the subject. It’s not my favorite overworld theme of all the RPGs I’ve played but it’s definitely an ear-worm that’s simple yet effective. Nothing grandiose but a simple tune that reflects the conventional but massively entertaining piece of work Paper Mario is.
With Kiwami 2 out of the way, I’ve got around 3 more games to discuss before I actually run out of things to talk about, and given my pace with things, it should take a decent amount of time if I’m not too busy playing said games. Like Yakuza Kiwami 2, I won’t bother summarizing too much of the plot so it shouldn’t take THAT long.
This next tune plays multiple points in the story where Mario meets one of the seven star spirits and is frequently reminded of his mission to seek out and save the ones remaining under Bowser’s minions. The beginning seconds of the track seem to incorporate some of the dialogue “noises” that the Star Spirits talking seem to make as well as the sound effect for their visions appearing to Mario.
This one didn’t turn out as long despite having been delayed for so long. I’ll also apologize in advance right now since I don’t have too many varied screencaps, but it’s telling when I don’t want to get new and appropriate ones to delay this longer than necessary. Battle Chasers will get its time in the limelight but I want to represent that game a bit better compared to Yakuza which has gotten its fair share of popularity in the past year.
Long time coming for this one. Now that I had some time to think Yakuza 2 over, I think I can make a seemi-organized recap of this. Yakuza 2 stands apart from 0 and Kiwami 1 by being released AFTER Yakuza 6 with its Dragon Engine and easily looks the part of having some incredible lighting, a new combat system, as well as destructible windows for you to scare shop owners during combat.