Late because of reasons and poor sleep schedules. Not much else going on other than Magic the Gathering frenzy and the will to buy more cards with money I don’t have. Settled with a completely green deck and I’ve been really liking the Wurm archetype since I’m not too keen on a full wolf, treefolk, or elf deck. Maybe it’s because I have so many cards that bring land into my field that I can’t even imagine running a multi-colored deck.
Anyways, that stuff aside, our music nears its conclusion and this fight theme is that or Laurence, one of the other storied characters in Bloodborne’s rich lore. As one of the founding members of the Healing Church, fittingly titled the First Vicar, Laurence is presumably one of the first and oldest Cleric Beasts. While his beastly skull is used as a holy artifact in the waking world, his once human skull remains in the nightmare world of Yharnam and bringing it to his smoldering body will spring him to life. As a Cleric Beast on fire, his moveset remains the same, only that he’s basically 80% covered for his attacks and finding an opening is absolute hell, especially when he snaps in half and his entire half-rear end is spitting lava.
The Sports Competition Festival comes to its formal conclusion and while one character finds himself a starting point to greater heights, one other falls into the pits of despair as the brother he looked up to as an inspirational hero becomes hospitalized. While we’ve got just a bit before we move into our spotlight character Stain, Iida’s brief path of vengeance will soon come to light as we’ll see in the next episode where everyone chooses their Hero Names.
Read the rest of this entry
Even more distractions
Schedules are getting busier but that’s a good thing, always having something to do is pretty nice. Summer has been pretty, which is honestly a great thing because I can recall two summers where I did nothing but weekly music posts. Hero Academy thankfully is going into its better portions after the next episode settles the fight between Bakugo and Todoroki, I’m excited to say the least. It’s a nice pace we’re at.
But of course, most of these music posts won’t be as interesting to read since there’s not much else going on unless people are actually interested in what I’m playing with but unless something really stands out to me, I won’t really say much. Moving on, we dive into the one of more stellar DLCs that Fromsoft has produced, The Old Hunters. Sitting at the absolute top of the series’ DLC roster, The Old Hunters’ sheer scale of additions into the base game in both of weapons and content is a rarity for the series as it was meant to be two separate DLCs as shown by the radically different areas of the Hunter’s Nightmare and the Fishing Hamlet. In most cases, like the Lost Crowns Trilogy in DS2 and the Painting Duology in DS3, DLCs are usually split up to lengthen out the playtimes and have people invest in a Season Pass. The Old Hunters however stayed true to its entire package and was released as is with a wealth of content which normally would have been split. What better way to start that off with one of the more mentioned characters in the lore, the leader of the Chuch hunters, Ludwig. While many people theorized the Cleric Beast we fought on the bridge was Ludwig, as it hinted how the clergymen became a very discernible type of beast, Ludwig was turned into something more monstrous. However, a sliver of his own self still remains, only drawn out by his titular Holy Blade’s light.
With the exciting match concluded, we only have the rest of the sports tourney arc before we move onto the real nitty gritty arc of the kids going off to do their own heroics with some pros for experience and training while a greater evil looms over them. Best not to worry about that for now since the conflict for this arc, Stain, has been shown off and he looks as menacing as ever.
Read the rest of this entry
Got into Magic the Gathering
Had it been any other theme this week, I would have left it right at that but what is essentially the final boss battle for Bloodborne, I just couldn’t. While Moon Presence’s writhing self is the game’s final boss, Gehrman fulfills that role in such a more emotional way even if the player never bothers to find him sleeping out in the garden and overhearing his nightmares. Gehrman’s very own weapon details how Gehrman’s duty is to relieve the hunter’s of the harrowing nightmare while he continues to sustain the Hunter’s Dream. Normally, the hunter would accept freedom and be executed but the other endings involve freeing Gehrman of his fate and either has you taking his place and ascending to become an infant great one.
The fight I’ve been waiting for is finally here, and now it’s time to revise our next milestone in awesome moments to see animated up further as this “arc’s” apex has basically come and gone. Was it as hype as the manga version? It’s been an honest while since I’ve read the corresponding chapters but I think they handled this pretty decently given how manga panel lightings can always be messed around with to bring more tension. Overall, pretty exciting and that Endeavor reaction isn’t going to be forgotten anytime soon.
Bring on the trainee/Hero Killer arc.
Read the rest of this entry
On a roll?
So far so good on the Hero Academia train, while a little bit empty on covering anything else. Honestly, I think that’s for the best since my time is pretty limited and I have a lot of thinking to do on other, busier matters. Of course, when I’m not attending to said matters, I close in on 100% Persona 5 with every step. I managed to fill the compendium with all but the 3 elusive treasure demons available in the late game that I didn’t even know existed. That and Futaba’s quote farming is going to a bit while Maxing out all Confidants will be assuredly gained.
So close yet so far, I’m not even sure if Futaba’s lines carry over from a previous playthrough. Anyways, let’s just move on to our continued Bloodborne music spotlight, this time with a theme that is actually teased very early on but its true nature is revealed near the end of the game. Lullaby for Mergo is the song that is first heard being played by the music box near Gascoigne’s house and is the same tune that makes Gascoigne recoil. The song is eventually fully heard as the boss fight theme for Mergo’s Wet Nurse, a Great One that watches over the immaterial Great One infant named Mergo who resides within a complex building made specifically to house it built by the School of Mensis. While the boss looks cool as hell, it unfortunately isn’t as exciting as the other bosses.