If I didn’t mention how jarring this FGO event was, I’ll say it right now that while I’m pretty comfortable with where I’m at right now, I was pretty scared with how little points I was accruing and how gimped you are on the event currency without rolling for some event CEs. Thankfully, that part of the stage has subsided and I’m sitting on a decent pile of resources to get what I need and maybe some more. Not much else going on other than Trails to Azure getting even faster translation work as of this week, it’s sitting at 85%! I might be able to finally play it before the year ends too.
This week’s theme is one of the many themes present in the game that utilizes the main motif of Trails in the Sky. This little tune gets updated in later titles but it’s one of those unforgettable ones that play in a lot of the calmer and atmospheric moments in the game, usually onboard the airship rides.
Something is clearly wrong with me when I didn’t notice how off the pictures were until today, shows me how much I’ve been paying attention these days. So aside from not gaining the interest to catch up with these season’s shows, I’ve mostly been eyeing the new Total War Warhammer II game that I might cave in to buy, but also, Trails to Azure, the sole untranslated piece of the whole puzzle in our music-covered series is close to being fully translated by a circle of fans. Cold Steel 3 isn’t done yet either but that’s up to the hands of the actual localization wizards who probably won’t go back in their timelines to officially localize Zero or Azure anytime soon so there’s that. With how I treated Bloodborne and DS3, I wasn’t about to spotlight Azure’s OST without actually playing it so there’s some relief there that I’ll be able to get to it before we reach that point in our Wednesday spotlights.
This week in Trails in the Sky, we have the first town’s theme, Rolent. It doubles as both the name of the town and the province which is connected to Bose to the east, and Grancel to the south. Rolent is the quintessential starting town and the theme is well representing its homey and laid-back countryside vibe. The Bright family lives a couples way down from the road but the two kids and their father have made themselves quite attached to the town and its residents. The series has been lauded for its importance to NPC storylines and dialogue and Rolent is probably the easiest place to keep up with everybody’s since the Prologue has at least 2-3 events that change up everyone’s dialogue after they occur, which only adds to the immense amount of world-building the series has going for it.
Aside from some shitty drops in FGO, I’ve been sick for the past two days with some serious headaches. Thankfully, nothing but my usually ravenous hunger and oriental medicines were enough to pull through it. There was a short list I compiled for which of the new seasonal series I might dive into but the sickness in the past few days really killed my motivation to sit through 20 minutes of just watching something instead of doing something with myself to keep my head away from the aching.
But enough of that, we’ve got tons of music to get through. Immediately picking up from last week, after we hear Joshua’s harmonica rendition of the Whereabouts of Light, the moment Estelle opens her mouth to compliment his skills has this little tune that SCREAMS beginning of a JRPG with its lighthearted and upbeat tone. It fits the setting and the first set of hours for the game extremely well.
So I spent most of my time last week summarizing the premise of TitS and completely forgot to mention that I don’t exactly have any series I’m following this Fall Season. I’m looking through the series and will most likely have something to follow before the end of the season so just know that I’m not completely out of it yet, because I really don’t want to be and catch something entertaining but at a quick glance, I can’t find anything on the surface level that piques my interest. I’ll keep anyone reading updated on that end.
Not like I have any less to talk about in the music section though. We continue with our new spotlight with one of the primary motifs of the Trails in the Sky trilogy, the Whereabouts of Light or Whereabouts of the Stars depending on where you look. It’s a theme that is very commonly used in the game and a lot of its tunes can be heard within other themes as well but most people will remember it as the harmonica tune that Joshua plays at the very beginning of the game. The tune will continue to surface between this and it’s continuation in SC.
Late on this one because I wanted to get the right image for the new music spotlight for the few months. Much like how I was able to finally close the book on the Souls series with Bloodborne and Dark Souls 3, they were not the only games to enter my fold during the early portions this year that made 2017 quite the magical time for me in terms of videogames. To fill that void that the Souls series left me, Trails in the Sky, the first entry in the Trails subseries and the 6th game overall in the Legend of Heroes series by Falcom was something of a popular pick nowadays in the JRPG corner. Originally released in 2004, it resurfaced on Steam during 2014 and gained a cult following for its stellar music, lovable characters, and an interesting plot that spans over 7 more games to come. While it’s combat is nothing to write home about, the chapters highly formulaic, and some cliches thrown in there, Trails in the Sky was quite simply magical when it all came together and a big chunk of that is thanks to its stellar soundtrack that helped build the mood in all of its key scenes. This week is just the opening theme so while that plays, allow me to try and summarize how the series begins.
The writing and exposition is a plentiful in the series and is something of a entry barrier with all the reading one has to go through. Excess of reading however is hardly a barrier at all for someone who loves dialogue and world building in the game so I went through with it just fine but the start of the series has a lot of smaller things happening so let me just guide you along these next few weeks with small summaries of where these tunes played and when they had the most impact. To keep things simple, Trails in the Sky (which will now be abbreviated as Tits) features the adventure of the adopted siblings of Estelle and Joshua Bright. The latter of whom was brought into the family by Estelle’s father, Cassius. Cassius is part of the Bracers, an occupation that in regular terms resembles a mix between community servicemen, bounty hunters, and a load of other occupations an RPG character would do in their spare time. As the two kids grow up with each other, they work towards becoming a great Bracer like their father and as they are fully inducted into the Bracer Guild, Cassius leaves for some important work and boards the airship to his destination. The duo and their instructor, Senior Bracer Scheherazade fill in for the duties Cassius was supposed to do and everything is fine and dandy until news report that the airship Cassius has boarded is listed as missing. Thus begins the main quest line in the game.
Despite all the shit I had to say to MVCI, I will say that the rumors weren’t kidding when they said the budgets mostly went into the DLC characters instead of the actual game and roster. From the looks of it, Monster Hunter, Sigma, and Black Panther looks fucking MILES above what the original cast look like. Does it mean I’ll forgive the game at all? Probably not but being the sort of guy who always appreciates armored characters like Ultron, I’ll probably give it a few more glances and flail around with my friends.
End of the road for the DS3 music spotlight now that the series has run its course. What’s that? Why no tracks from the Ashes of Ariandel and Ringed City? Well simply because I didn’t find too many of their themes all that appealing. I will mention that Halflight Spear of the Church’s theme is fantastic but that wouldn’t sit well with me to NOT end in a number that isn’t 0 or 5. So you can listen to that on your own. This week’s theme returns the series’ final moments to the last moments of the first game. The Soul of Cinder sits alone in the dilapidated end of the world in the distorted Kiln of the First Flame underneath the weirdass sun. His fight is quite the love-letter to fans as it is the accumulation of all the souls that linked the fire in ages past, meaning that we’re fighting ourselves who beat the first game, and in part, the second game. By this, a total of four different playstyles can be fought against, the regular swordsman, the spear and miracle build, the pure sorcery build, and the dex min-maxing curved sword and pyromancy build. That wasn’t all of course, the big man comes out after the first healthbar is depleted and Gwyn’s soul returns with his original moveset and a couple of other additions. The 3 piano notes probably made a lot of people excited during this.
It’s always an experience to pick up a series half-way through the season and have a slightly different viewing experience compared to the others. I’m bringing this up specifically because I feel like I would have disliked Gamers! if I had been watching it weekly every week since the start than being able to binge watch it more than half-way and only catch the last 3 episodes. While I knew about the series’ through a lot of the references it made that surfaced on twitter during my twitter art raids, I never really bothered to watch it until recently. It was probably because it was around that time that Hajimete no Gal was boring me to tears first. For what Gamers! turned out to be, I can at the least say that it was more enjoyable than what Hajimete no Gal was though.
The key word being least
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