Keeping it up
Actually got something out on time so finally some good news to share with. Hilariously enough, it’s just been a few boring days watching my friend beat a game I desperately want to see his reaction for the ending of. On my end, it’s just personal fitness regimens and rushing through Persona 5’s NG+ so I can get Satanael, save-scum for optimal abilities for him and Arsene, and getting all the trophies. Fun stuff when you’re rushing through most fights. Honestly, the only thing holding me down is the my lack of money.
This week’s theme is of the optional boss Ebrietas. After obtaining the Upper Cathedral Ward key in Yahargul and unlocking the door at the top of the Church Workshop reveals the titular Upper Cathedral Ward towering above Yharnam. The foggy mist settle in while you’re greeted to a sight of some slug-like infant. The great tree that grows from the bottom of the Abandoned Workshop rises all the way to the misty bridge that dwarves over the steps leading to the great cathedral. The Upper Cathedral Ward is home to the Choire, the highest ranking members of the church and they presided over the blood administration involving Ebrietas as well as experimenting on orphans. Ebrietas was apparently encountered in the Isz civilization and brought to Yharnam after it was “left behind” by the other Great Ones.
A fairly quick episode that serves its purpose to get to the better parts.
There’s always those episodes in these tournament settings that we need to get out of the way before the real meat of it shows its face. I do appreciate that they included some of these, even if they weren’t the most entertaining, since they still add to the future developments between characters we’ll be seeing since this series actually maintains its character personalities.
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Got the Hero Academia dual-episode stuff out so I should be in the clear for this weekend before the next one hits. I might be busy this weekend but the better parts of the sports festival are on the way so I’m confident my interest will still be held. Persona 5 is getting a lot of my attention since I really want Satanel since I love Joker and Arsene so much and it took me a load of money to make three goddamn Michaels, a Metatron, Sandalphon, Lucifer, Satan, and Isis to prepare for Satanel’s creation when NG+ hits. My first run clocked in about 98 hours with the final dungeon still remains ahead of me.
So yeah, there’s that. The Bloodborne music spotlight rears its focus to Micolash, the Host of the Nightmare. The lore tells us that everything started at Brygenworth and after a major discovery, Brygenworth’s scholars split into different factions. The most prominent is the Healing Church led by Laurence and aided by Ludwig and Gehrman with the age of workshop hunters and later the church hunters. Another school based in Yarhar’Ghul utilized by brutal and sickening methods of obtaining greater bodily and mental enlightenment by fusing each other’s bodies like the One Reborn. The School of Mensis was behind these experimentation and its scholars all wear cages upon their heads to ascend their thoughts. Mensis was able to beckon forth great ones and Micolash is the only coherent scholar left among his bumbling peers in their keep within the nightmare that doubles as the loft for Mergo, their called upon Great One. Slaying him with his ominous music doesn’t really call itself a tough boss fight aside from his Call Beyond ability. The most interesting aspect is how he mentions that he’ll be waking up now and forget everything, and his body is presumably the one we touched to enter the nightmare.
So some real-life complications had me completely unable to be able to cover last week’s episode alone but to be perfectly fair, half of it was Todoroki talking to Deku. Thankfully, Shinsou’s episode wasn’t all that bad. Everytime I reread or come back to this fight I remember what his powers were but keep forgetting how Deku won and after the anime finally got here, I don’t think I’ll forget since this is a pretty important implication shown off with One For All’s ability.
Anyway, let’s get this done before I fall further behind.
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Yeah, definitely not on track
Moving houses is definitely an enormous task and that’s mostly been my reason for the past few weeks of near inactivity. I’ve tried watching Bahamut but even with its returning characters, the new ones haven’t been hooking me in at all. I blame both the exhaustion from moving things and my general enslavement to RPGs these past few months. Hero Academy is probably going to be a constant for this season while I hope my interest in Bahamut returns because I can at least say I want to see what Favaro and Kaisar are up to again.
Anyways, this week’s theme is the 2nd theme for the Hunter’s Dream unlocked after the veil is lifted from reality and the Blood Moon draws close after Rom’s death. A soothing tune plays which contrasts with the bloodier sky and background that was previously completely white. Even the twisted realities of the real world during the Blood Moon phase affects the fabric of the Hunter’s Dream, which leads to a lot of questions how connected dream worlds are to each other and to the real world.
On track, hopefully
Hero Academia is out and all that’s left is Bahamut, which I would love to get to but actual real life matters are making me far busier than I’d ever imagined. Especially so when I didn’t see an event coming so I apologize if anyone is curious enough to know what I think about Bahamut’s Season 2. I’ll be sure to get through it hopefully before next week hits. I’m glad Hero Academy is one of the longer runs, makes me feel less bad about being 4-5 episodes behind on covering.
We’re moving right along to our Bloodborne selections, this time with one of the other themes that play during a level instead of the usual atmospheric silence the series is known for. After defeating the Blood Starved Beast and unlocking the path to the Church Workshop and the gates to the Grand Cathedral, you run into a new set of enemies carrying bags over their shoulders. Should you anger one of them, their immense amounts of damage they can deal can probably one-shot you. Dying against them the first time however doesn’t send you back to your lamp, but instead they drag your body to somewhere far away. You awake in a cell and hear faint chanting going on outside and as you break out of the cell and head outside, the chanting only gets louder.
Ain’t this just the latest I’ve ever been.
It’s a strange feeling I have since I actually read ahead of the series and knew what was going to happen so technically, I could have written this up way earlier. This was also my most anticipated series of the season yet me being aware of its events made me prioritize other things than watching how its scenes were adapted. Thankfully we’re here now so let’s get this out of the way so I can judge if Bahamut was worth watching or not.
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