Music of the Week #505

And another one down

I finished one of the new games I bought in a week and around 60ish hours of playtime and I can’t wait to talk about it. It’s kept me so busy for the past two weeks that I haven’t even kept up with the Nagatoro anime. First I need to get through like 4 games before I talk about the one I just finished, I should be able to focus on that now.

Upon hearing this theme again, it sounds something out of Earthbound when the drums start up again, like something close to Saturn Valley and the Lost Underworld and guess the Jade Jungle sort of resembles either location in how yoshi are technically dinosaurs and we’re plenty deep in the jungle wilderness to meet Raphael.

Music of the Week #504

Oh man,

So what held me up from posting the next game? Well, playing other games. It’s a good sign that I can still go on playing for multiple hours of a game, clearly there is still hope in the industry. Now the only worry is that I can actually put the game down for a bit to get through the next post in a timely manner.

Well I mentioned Yoshis last time and that reminds me of another reason why I enjoy the Paper Mario series so much. Since the franchise in and of itself is a platformer, practically anything standing in your way is usually out to kill you and the RPG mold allows for former enemies to potentially become allies. While Paper Mario isn’t the first Mario RPG, places where friendly goombas, koopas, cheep-cheeps, bob-ombs, boos, and the likes being friendly only helps build up the overall universe. This only makes it sadder when you consider potential new partners for Mario if the Paper Mario sub-series ever finds itself a new entry that retains its RPG mechanics. One of the early footages for one of the 3DS sequels had a Chain-Chomp partner and it made me excited for the prospect but we all know how the portable Paper Mario entries turned out.

Music of the Week #503

The balls starts rolling

Finally got the Bayo and Vanquish post out

With that, a rather larger post is coming pretty soon but I want to put more effort into the pictures I choose for this one. Alternatively, I can pick out a smaller game to post next instead, we’ll see how it goes with how much pictures I can pick out properly before next week.

This week’s tune covers one of the more specific joys of Mario RPGs in that I absolutely adore the tropical island setting in both Paper Maro RPGs. Lavalava Island definitely delivers in how vast its jungles are with multiple screens, probably not as much as Dry Dry Desert, but has a ton of neat little things hidden around with it small camps of spear-wielding Jungle Shy Guys. Raphael the Raven from the Yoshi continuity shows up here to help and the Yoshi Village is a nice location that I wish got more time to shine since Yoshis don’t tend to be common elements in Paper Mario after the first game. We’ll talk about Keyhaul Keel when we get there because I love that chapter too.

Music of the Week #502

It’s time

I think a week’s break from any serious typing has gotten me in the mood for some goddamn videogames so hopefully before next week’s post I’ll have something up hopefully. Summer is almost here too and I already don’t really see anything I want to watch, which means more time for games.

I mentioned a character named Twink last week and how he acts as the messenger between Peach and Mario between chapters, which becomes a trend with Peach in the sequel as well. Twink has his own little arc of wanting to become a star spirit himself and got himself into a bit of trouble a while back when a fan’s attempt to re-texture the game in an HD style basically replaced him and all the star spirits as Lumas from Mario Galaxy’s continuity. Song-wise, I always remember the tune around 13-14 seconds in that synced up with Twink flying up back to Bowser’s castle always fitting.

Music of the Week #500-501

Oh boy

I had some final things to mess around with before I got my break. I said this before but all I’ve been doing is typing so I’ll give myself a slight break on typing more before I go finishing up the posts I’ve been wanting to post since January soon. Beyond that, last week’s Nagatoro was a bit better than the previous ones since it didn’t skip around as much. If I wasn’t in such a rush to get more games in my system, I might be able to watch that TWEWY adaptation soon.

Fortunately, last week’s and this week’s themes are renditions of each other. Paper Mario was notable in actually giving some initiative on Princess Peach’s end to help Mario in his quest by snooping around and sneaking information and items with the assistance of a star child named Twink. Part of the reasons these sections are so memorable is that these neat little themes play while you take control of Peach and sneak around guards with flashlights as you go around specific rooms per chapter to try and discover some hints as to what Mario needs to do to proceed to the next chapter. I remember in one occasion Peach takes part in a game show while in another one she got to decide what “mario hated” so answering with helpful items made enemies drop certain high level items during that chapter dungeon.

Music of the Week #498-99

Could you tell how busy I was?

I assume things will be like this for another week or two and I’ll finally have some time off again, although, I’ll probably need a break from writing after doing nothing but that for the past two months. Still, I’ve been wanting to talk about these games for a while and just hope the inspired light in my head hasn’t completely dimmed from having not played them in a while. I think TWEWY’s anime is out but I haven’t caught up with it. Nagatoro’s anime is suffering from some Bokuben syndrome of skipping around chapters, in fact, I think it’s more egregious right now with its desperate pacing to introduce more characters as soon as possible. We’ll see how it turns out.

Paper Mario really knocks unique locales out of the park and perhaps the most colorful of them is Shy Guy’s toybox that really plays to the “toybox” aesthetic with blocks, toy trains, and random items that the Shy Guys have stolen from Toad Town. It’s boss battles that included some mob mechanics would feature heavily in The Thousand Year Door and while the fight itself isn’t too difficult, it made a Tattle Log completionist like me choke a bit when different formations of shy guys popped out across all its phases. There’s even an endgame level challenge here with the Anti Guy guarding a rare badge.