Category Archives: Analysis

What the hell is Kantai Collection?

A few years back, I did a basic summary of Touhou and Vocaloid to the newer audiences for the site. One can never too late to hop aboard and get introduced to two of the largest multi-media projects the two represent so other than my bad writing from years ago, I still consider it an informative post to newcomers.

So judging from the title, one can expect me to clarify another rising multi-media fad: What exactly is Kantai Collection? Since I’m an image board lurker who happens to see a lot of pretty images every day, I encountered a humongous increase in these characters who appear in this strange media rookie that is Kantai Collection.

If you want the extremely shortened version, the entire thing can be summarized in two words: Moe Battleships

Those who wish to know more, look no further.

Continue reading What the hell is Kantai Collection?

Cowboy Bebop: Asteroid Blues 15th Anniversary

“Yo, dinners’ ready”

15 years ago this day, Cowboy Bebop’s first episode was premiered in its official broadcast. Beginning with the foreboding church bells as Spike walks away on the fated day of his departure. Then of course, the world famous opening theme.

Who knew exactly what would be in store? Many people would consider Bebop’s first few episodes as “non-engaging” and from the onset of it, I wouldn’t disagree with it. It took me a while before I got hooked into the everyday misadventures of the Bebop crew.

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Gametalk 9: Fate/Extra

“No mater the era, deciding who is worthy through battle is the divine providence of man”

I have more “editorial” esque Gametalks being planned out, but I wanted to address the 2-3 games I’ve currently been playing before I forget anything important. The games I wish to just muse about on this occasion is Fate/Extra, Kamidori Alchemy Meister, and maybe Fallout New Vegas but that’s getting itself a longer gametalk so that might not happen. Seeing as though Fate Extra is the most fresh in my memory, I will cover that first here. So Fate Extra happened to be one of my earlier Gametalks back in the first few months of this site’s existance, and looking back on to it now, it was a “simplistic” talk on characters more than….a meaningful post. Now around 1-2 years in the future, after finishing the game 3 times and with improved writing skills, I’ll actually “review” the game. So Spoilers!

Edit: While this was meant to be short, I ended up analyzing and reviewing the damn thing.

Fate Extra 1

There’s around 4000+ words waiting for you down there, so if you actually want to hear what I’m talking about, by all means, hit the button. Continue reading Gametalk 9: Fate/Extra

Western Animation: Futurama and The Luck of the Fryrish

A few months ago, I posted a piece detailing one episode from Futurama that really touched many peoples’ hearts. I mentioned in that post that I had one more from the same series that I wished to talk about (at this given point). Because of my busy schedule earlier this week, I was not able to post it on the day it was aired (March 11th) but it’s better late than never.


Today, allow me to tell you the great pieces of Western animation through the 10th episode of its 3rd season, The Luck of the Fryrish.

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Western Animation: Futurama and Jurassic Bark

It was a bunch of month’s ago when I talked about the Boondocks, an American cartoon series that focuses on comedy but has its moment of deep intellectual themes presented by the main character, Huey. Huey represents the “smart” and “politcally” aware African American who plays the straight man and probably the only “logical” thinker in the entire show. On the flipside, Huey’s brother Riley is the exact opposite. He only follows trends set by mainstream african-american and has no “real thought” on the fate of the race. It’s an honestly true and hilarious look into the community (Of course, this is me just talking through the show, I have no say for any of this).

So enough about the Boondocks, maybe I’ll talk about another signifcant episode but on this day of November 17th I wish to address another American animation that caught my attention, that series is Futurama. 10 years ago on this day when one of the more “favored” episodes was released.

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Mini-Gametalk 2: In Defense of Mists of Pandaria

After being semi-enraged at the idiotic fanbase League of Legends happens to spawn out of its murky ELO Hell (not really, I’m pretty much hooked on to the game), I published a small piece a long time ago telling any and all who listened the origins of the DotA styled games.

Now I feel like I must clarify yet another point in the PC gaming world, this time revolving around the recently released cinematic trailer for World of Warcraft: Mists of Pandaria

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Gametalk 7: inFAMOUS 2 vs [PROTOTYPE] 2: The Correct way to make a sequel

I have on my tabs Zombie and some character lists that I wish to post but at the moment, I want to talk about some games so I want to get this down first. My summer is gonna get a little busier so I will try to get…something done. Oh yeah, I’m just making a wishlist page too, so you have to hear me talk about the same stuff I want in the game/anime world.

Today, I’ll be talking about the conflict between the two fanbases between the games infamous and Prototype. These two games were released in the same timeframe and because the two games featured a similar gameplay style (guys with superpowers in an open world game), the two would naturally come into conflict, but I will mostly be talking about the sequel of the two games and the deciding factor on how the sequels changed things for the better.

and of course, spoilers.

Continue reading Gametalk 7: inFAMOUS 2 vs [PROTOTYPE] 2: The Correct way to make a sequel