Ruined King: A League of Legends Story- Two Steps Forward and a Half Step Back

I sat on the Battle Chasers post for nearly 3 years because I didn’t have a lot of pics of my playthrough so I made sure to take as many as I could for Ruined King. Lo and behold, I took up close to 300 pictures when I needed less than 10 for this post.

Riot has really spread its wings after developing their single game for the better part of a decade, no doubt tired from balancing Summoner’s Rift for the millionth time. Between the incredibly successful Arcane and breaking out into different game genres such as Valorant and even having a fighting game in production. One of the other additions to multimedia franchises was Ruined King and I was pretty excited to learn it was made by none other than Airship Syndicate. News for the game didn’t really show up for a while until the game just released and I wasn’t able to get my hands on it for at least a year until it finally went on sale 2 months ago. Personally, while I believe it is superior to Battle Chasers in many ways, a couple issues hold it back from being as memorable.

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