Ghosts of Tsushima- Ancient Japanese Terror Tactics

Years ago I had the great pleasure of playing inFAMOUS 1 and 2 on my PS3, the former of which was one of the first three PS3 games I’ve ever played. It was Devil May Cry 4, the first real reason I invested in a PS3 and a game which I played way too much of, Ghostbusters the videogame, and then inFAMOUS. inFAMOUS held the first distinction of being the first platinum trophy I worked for and it holds a special place in my heart along with inFAMOUS 2 which I remember going to pick up at a Gamestop on release day for the special edition. Suffice it to say, I loved inFAMOUS 2 as well and platinumed that too. With the advent of the PS4, Sucker Punch came back with Second Son and then First Light but even I could tell from a glance and some gameplay videos that Second Son wasn’t going to match up to the previous iterations, and my hunch turned out right. For the large remainder of the PS4 era, many considered Second Son as just “okay” and more of a tech demo for the console.

Then a couple years ago as we discussed in the Sekiro post, Sucker Punch came back to E3 with a rather vague but definitely Japanese styled game for their future title, the flute performance got joked on for a bit and we got the title Ghost of Tsushima and like Sekiro, I mostly didn’t care to pay attention to it afterwards. Once it came out, I fumbled around the idea of buying it in my head for a bit but went first with Sekiro since it’s GoTY edition was cheaper and on sale.

So after years of ignoring the State of Plays, commercials, and most of its marketing, my interest in continuing my streak of feudal Japan inspired settings fueled by Sekiro made me eye Ghost of Tsushima with renewed interest.

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