I had some final things to mess around with before I got my break. I said this before but all I’ve been doing is typing so I’ll give myself a slight break on typing more before I go finishing up the posts I’ve been wanting to post since January soon. Beyond that, last week’s Nagatoro was a bit better than the previous ones since it didn’t skip around as much. If I wasn’t in such a rush to get more games in my system, I might be able to watch that TWEWY adaptation soon.
Fortunately, last week’s and this week’s themes are renditions of each other. Paper Mario was notable in actually giving some initiative on Princess Peach’s end to help Mario in his quest by snooping around and sneaking information and items with the assistance of a star child named Twink. Part of the reasons these sections are so memorable is that these neat little themes play while you take control of Peach and sneak around guards with flashlights as you go around specific rooms per chapter to try and discover some hints as to what Mario needs to do to proceed to the next chapter. I remember in one occasion Peach takes part in a game show while in another one she got to decide what “mario hated” so answering with helpful items made enemies drop certain high level items during that chapter dungeon.