Music of the Week #486

Yakuza 3 is off to a rather ridiculous start that I can only imagine will come with an equally silly end. I hear that 3 might be one of the weaker entries in the series before things pick up in 4 and 5 and then dip back down in 6. I do hear some decent things about the shenanigans of 7 which I am looking forward to getting to eventually, maybe this year if I can help it.

The first actual dungeon of the game and oddly enough, where you get your third partner before you even finish. I felt that this would make more sense if you were running a proper RPG’s 4-man group instead of just two. I don’t remember much of the interior of this dungeon anymore but I do remember it being pretty similar to Hooktail’s Castle in TTYD aside from the Dry Bones section and the Black Chest curse. A ton of stairs instead and that Bullet Bill section before reaching the boss.

Music of the Week #485

Weeks go on fast huh

Bayonetta needs some pictures before I tackle Vanquish really fast because I’m awful at shooters. Any day now I’ll tackle Yakuza 3 now that I have the remaster collection but I also got other games right now. Odd feel but I’m glad I can take my time and take everything in my comfortable pace these days.

This week’s theme is weirdly titled as it plays AFTER you beat the chapter boss and the fanfare begins summarizing your journey thus far. I guess the rest of the kingdom is still under distress but a chapter’s end usually means the accompanying area is free from Bowser’s influence.

Music of the Week #484

Ah, and my light vacation comes to an end.

Things are going to get busy again so I better prep up the Bayonetta write-up quick so I can get it out before I start taking forever getting something else out here. Still deciding between Yakuza and Sekiro but chances are, I might just get both anyway. While I still got some games to play on my PC, this faulty mouse needs to get replaced soon and I just alleviated by PS4’s controller problem so I’m stocked up on games until next year if I’m being generous.

We’re going out of order here but this is directly relevant to what I enjoyed about Toad Town. After Chapter 3, we exit the spooky woods and its creepy theme, which we’ll of course get to, and return to Toad Town. However, we notice that the theme is rather off, it’s ever so slightly higher pitched and faster. Chapter 4 is when the Shy Guys show up to cause trouble all over Toad Town and the services you were once able to employ become stolen and you have to go retrieve them from the Chapter 4 dungeon, Shyguy’s Toybox. I like how Toad Town becomes directly affected by this event and the music changes to match this chaos.

Music of the Week #483

Runnin’ along

Not much else to say for now. Thinking between getting the remastered Yakuza collection or Sekiro, maybe both to hopefully have more stuff to talk about in the future. Yakuza definitely will give me stuff to talk about but Sekiro is something I’d need to try to really experience all of what modern From Soft has to offer me.

This week’s theme is the theme of Toad Town, the hub world of the game that connects you to the rest of the game’s areas in one way or another. It’s around 5 screens big but still has a ton of stuff to do in it to explore around. Between cooking, dojo fighting, delivering mail, and interacting with the hub to access new chapter areas, it’s a pleasant little town theme that isn’t entirely my favorite but many fond memories were had here.

Music of the Week #482

Happy New Year

I went and decided to delay the weekly post for this occasion and still managed to turn up late. Instead of some idle chatter though, I felt that I needed to address a couple things regarding the state of this site.

It’s pretty clear that I’m not interested in a lot of seasonal anime anymore, in fact I haven’t been keeping up with too many series to begin with. I’ve definitely been able to play more games these days so my aforementioned predicament of anime being more affordable than games reverse itself to my benefit. But not all is well because I have very few games to look forward to in the near future but still have a handful of older ones I want to get into. The anime portion of this site might become dormant for a while, at least until Jojo Part 6 and 7 get animated then I’ll gladly post about my excitement and cover that but for the time being, I just don’t foresee myself talking about anime for a while, unless I get the sudden urge to talk about what series I’ve been keeping around my external hard drive for rewatches from time to time. I’ve been saying for a while that this site has ceased functioning on being an anime site and has been a personal writing exercise for myself and it will stay that way until I decide that recording my thoughts just isn’t worth it anymore, at least not here.

This week’s theme is the mini-boss theme that plays frequently with the mandatory and optional boss fights around the game. It’s not my preferred choice but I do remember it alongside the unique boss themes and regular battle theme. A point that I completely forgot to mention was how much I loved Paper Mario’s combat system that actively involved the player to time their attacks correctly to deal more damage and mitigate damage kept strategizing an incredibly engaging part of the gameplay that carried over to the sequel and is easily a point that many Paper Mario fans want to return to.