You know I DID forget to mention the supreme amount of pantyshots in the first Azur Lane episode but FGO seems to want to make sure I don’t forget to mention them this time around either. But I actually have stuff to go over so we won’t see too many of those here.
I covered some of the background for this but I might as well go over them again since most of the episode is exposition with some ugallu murder porn. FGO’s first full anime production is here, succeeding the First Order OVA, the Moonlit Lostroom OVA, and the preceding Episode 0 that I didn’t bother to cover for whatever reason. The Camelot Singularity that takes place before this however will come out as a separate movie . The recent Case Files anime as well as the upcoming Lostbelt 5 chapter in FGO all points toward this seemingly well planned sequence of reintroducing Marisbilly Animusphere now that his character has been introduced outside of walls of text but we’re really moving ahead of the adaptation at hand here. Much like Case Files and Fate/Zero, the prerequisite for Babylonia would ideally be for someone to have read Singularities 1-6 and somehow not play Babylonia proper until this adaptation came out, but I already know that really can’t be the case.
The adaptation was really made for people who already played the entire thing but as anyone knows, initiates will approach it and ask the age-old question of “can I watch this without knowing the rest of the prerequisite material?”. There’s a bit of ground to cover with that question since it really depends on how familiar someone already is with the Grand Order plot-line. Babylonia being the penultimate chapter doesn’t make things any easier but what DOES make things easier is that the depth and weight of the plot only picks up by Camelot, the singularity preceding Babylonia. There’s a clear and definite reason as to why the only straight adaptations of FGO’s main story arcs are Singularity F, Camelot, and Babylonia: The rest are completely not worth mentioning. London gets to have a footnote at its end because Solomon revealed himself there but Orleans, Septem, Okeanos, and America really don’t have much going for them.
First Order details the prologue and “First singularity” in Fuyuki and I guess serves as a decent rendition since all the tutorial mission fights are omitted while Lostroom begins to tie the start of FGO’s Part 2. Episode 0 covers one of the underlying side-plots of the nature of Mash’s pseudo-heroic spirit fusion, her expiration date, and of course Marisbury. I think the shortest way to really put it is that humanity’s future is basically doomed as predicted by the observation of Chaldeas and the Chaldea Security Organization basically plays Time Squad to fix seven singularities in human history where it is later revealed to have been perpetrated by King Solomon, who sent seven holy grails to the past for this express purpose. The big catch being, you’re the only master alive out of the 47 or 48 others that were killed in the events of the prologue.
Anyways, Babylonia’s first episode deals with staging the ray-shift where Romani and Da Vinci explain the utterly different nature of this singularity due to its place in history during the Age of Gods and Monsters. A bounded field launches Mash and Guda (which is what I’ll be calling him from now on) away from their intended destination of Uruk and leaves them stranded in the monster filled outskirts. Mash fends a couple of them off until Ishtar makes a crash-landing on Guda a la your average harem anime heroine introduction and flaunts her superior powers after chastising him. Enkidu shows up soon after, leading the duo to the walled city of Uruk, the last bastion of man under siege by an alliance of three goddesses trying to wipe out humanity.
I forgot to mention this in the Azur Lane episode but the sheer amount of differing styles of characters in both games lead to some inevitable homogenization of designs and I think both series have shown a multitude of examples for it. However, I think FGO shows a bit more only because of the particular studio’s style and of Takeuchi’s own noticeable one. Seeing Chaldea all operational again feels pretty comfortable and very familiar especially with tracks from the game’s OST playing, it’s a nice feeling.