Working on it
I haven’t talked about this too much but apparently MvC: Infinite had terrible sales in Europe and I’m quietly hoping that the US release isn’t all that spectacular either. Ever since I laid eyes on the announcement trailer, I’ve had nothing but disappointment brewing in my gut and I wasn’t off from the general opinion that MvCI is quite the tragedy when it came to nearly everything but its gameplay. Admittedly, I do like some of the changes that it made to some characters. Dormammu had some really nice updates to his quality of life to make his spell charging easier and Ultron was a character that I’ve always liked but everything else, man. It’s quite a damn shame. On another gaming note, Trails of Cold Steel 3 is close to release and I already spoiled myself 8 hours through a gameplay stream and it hardly spoiled me on anything as of yet, it’s looking quite fantastic so far with the smooth UI and fast transitions.
Let’s not get too carried away from here since it’s still Souls music time. Much like how the tolling bells of the Abyss Watcher’s theme reflected their connection to Artorias, Aldrich’s theme is reminiscent of Gwyndolin’s own. This shouldn’t be all that much of a surprise since Gwyndolin is seen in Aldrich’s boss fight, being eaten alive and having the top half of his body being used by the Saint of the Deep himself. While a darker rendition of Gwyndolin’s theme plays, we ran into Aldrich digesting Gwyndolin and we take the fight to him while he fends himself with Gwyndolins magic bow and a few other familiar looking weapons and abilities. Namely the gravelord sword that functions as a staff as well as the lifehunt scythe ability. While Aldrich was hyped up from the beginning, I mostly found the fight as a simple mad-dash to clobber him up a couple times before he reappeared in another part of the stage while dodging all the projectiles he threw, a tougher version of Crystal Sages almost.