Whereas the final Volume of Part 4 (Volume 47) was halved to feature the next Jojo, the way that DP handled the ending to the series really hammered down the feel of the homely town of Morioh. While a few visual hiccups, just a handful, were present, I think the music and the line delivery were at their very best and I can confidently say that the adaptation wasn’t a disappointment. Congratulations David Productions, you’re going 4 for 4.
Will most likely do an overall recap on my thoughts of the adaptation sometime soon.
Got plans to finally enter the new gen with the PS4 and return to Pokemon with a new 3DS and finally get my hands on some RPGs that I’ve been wanting to experience. The latter also meant I should wrap up “loose ends” in the previous generations of Pokemon so for the past week, I’ve been breeding some decently natured Pokemon from Gens I-V so I can move on without looking back too many times. Currently, I’ve finished leveling up my Pokemons from Gen I through IV up while leveling the ones from Gen V right now. While I have X and Gen VI ready to go, I think I want to sink in my fangs into Sun and Moon the first chance I get.
Between that, I’ve been writing the other bits and parts of Rewatchables while I pray that Diamond is Unbreakable ends nicely with good quality and with a teaser for Part 5 because that happens to be Japan’s favorite part for some reason.
We kick off our foray into the most current release of Under Night, as of the time of this post’s publication at least, with the theme for one of the new two characters entering the playable roster. Phonon, real name Yoshiko, is one of the members of a special “club” of kids who’ve become In-Births and know of the Voids and the Hollow Night. Phonon however decides to set off on her own during one of these nights and “find herself” while also running into Nanase, her underclassmen and friend.
If Gordeau and Yuzuriha are described as having the largest ranged attacks of the cast, Phonon breaks into the game sporting the new standard for long-ranged attacks. Phonon fights with her mysterious whip that also doubles as her pet-snake and sports one of the longest pokes and normals in the game. Phonon’s EXS is utilized by the sounds of her whip’s crack and is appropriately named as Baroque Noise. Phonon’s specials keep her within the bounds of a “shoto” character with a projectile + aerial version, a combo extending three-hit attack, and a reversal where the attack originates at a set distance instead of being from Phonon herself. Her normals are the most interesting pieces of her kit as she sports the aforementioned range that makes it hell for anyone to try and escape or pressure her. Her 4B has her attack with a vacuuming whip strike that pulls the opponent in, her running medium has her doing an aerial attack while the running heavy is a wallbounce. Her aerial attacks are able to be charged, with one aerial attack being able to hit behind her and functions as a cross-up, and her sweep covers nearly the entire screen. If UnI[st] ever makes it out for the States, it’s going to be HELL fighting against her.
Last week’s episode filled me with certain dread that David Pro wouldn’t be able to deliver on the bulk of the climatic battle but this week was definitely a treat. I complained numerous times about the failure to deliver on a lot of the manga panel’s spreads but this episode in particular delivered pretty much everything I wanted from it. Aside from some misdirection, and I use that term loosely, I think this was the best episode bar none in the Great Days third of the series.
So many good shots that I made a gallery for all of it as well as the manga panels. Credits for the latter goes to the Invincible Trio. Once again, props to you David Pro, you restored my hopes with this fantastic episode.
Been getting back into Pokemon in preparation for getting a 3DS by wrapping up getting all the Pokemon I fancied from Gen I to IV bred and semi-optimized. Once that’s done, I can work on my Gen V teams then fully move onto the 3DS era of Pokemon, which I already mapped out on which ones to use. Also lost my copies of Sleeping Dogs so I might as well look into getting another copy. All in all, it’s not going to be a boring time for me anytime soon.
This week’s theme means that we’re nearing the end of our Under Night music spotlight since it’s the opening for the Arcade version of EXE: Late[st] which features more balance changes, alternate colors, new maps, a new mechanic, and most importantly, two new fighters and themes. We’ll be diving into those in the coming weeks but we’ll just enjoy my personal favorite “opening song” for the series.
As the final battle actually begins, we get our fair share of good shots between some really poor looking ones. Another spread-panel that I really loved got simplified to a single shot again but oh well. This isn’t something I didn’t expect and I honestly expected worse but some of the far-away shots definitely look way too silly. Other than that, the voice acting and the fight sequences generally looked pretty decent which is a good thing because decent becomes great once the BDs hit, I hope.
Anyway, we have two more episodes to go and I better see my Part 5 lead-off with Koichi
Round Two of Which Series Do I Bother Downloading Again In Bluray, Denote Something Good About Them, And Maybe Have People Consider/Reconsider Them Worth Watching?
We’re getting into lengthier territory as some series actually need to be introduced and more explanations following the whys and the whats that explain my personal reasoning on why I have these series saved. Recall in Part 1 on how I mentioned I will most likely be talking about newer series since they’re ever so slightly more relevant (ain’t that a big surprise) and also because they’re smaller in memory with how most series are usually relegated to 12-13 episodes.
There are some exceptions to that of course and the ones that fall under that category will of course will have more to talk about. For now, here’s the next five series that I keep around.
Just a few more days until a month long freedom. Been mostly reading and playing some DotA on the side since nothing really interests me on the console. Actually that’s a lie since I’m playing Dark Souls 2 again since I made a new file to play as a Hexer while I accidentally deleted my Sorcerer build so I might as well replay the game with some emphasis on magic again. But there’s not anything else I’m doing other than that and getting more of the Rewatchable stuff being finished up. So it’s a rather uneventful week while I try to get other obligations finished before lazing off for around a month.
This week’s theme is something a lot of the newer, or rather, late newcomers to the Under Night series will no doubt hear the most or the least from its soundtrack. That theme of course is the Online Mode theme, a nice little techno-jingle that will either remind you that you bought the game a little past its online activity periods or prove itself a light in the darkness when a rare Lobby shows up. We’ll get on to bigger and better things afterwards so stay tuned!