Yukako’s arc comes to and end and we “conclude” on the smaller portions of the first half of Part 4, at least not counting next week’s episode which happens to be one of my most anticipated “fights” after Keicho’s Bad Company. We still have one more regular character introduction in the future but we’ll get there when the time comes so let’s focus on our resident yandere for now.
Late but still going through at top speed.
The good stuff get better while the boring stuff remain trite, nothing new going around here and not like I expect the boring stuff to suddenly become great all of a sudden. I also find it pretty annoying at how all the stuff I’m watching doesn’t seem to add up all that much with the “Week of [Insert Number here]” stuff I’m doing thanks to a load of stuff happening this season.
Either way, I’d hate to be behind so let’s get going.
Back on track
Busy weekend but we’re back in regularly scheduled posts with last week’s recap going up tomorrow after this. Not much else going on other than that I’m actually enjoying the season if you haven’t caught on to that yet. It’s surprising me how much I’m enjoying it (even the bad parts) and I look forward to talking about the series in-depth once we hit the end of the road.
This week’s theme is quite the doozy in my experiences. Back when I played Bomberman 64, Altair’s 2nd form was it, that was the big ending right there with Regulus dropping by to save his boss and then maybe show up again in a future game. That turned out half right because Regulus is the only member of the villain’s team that survives as Altair is killed by Sirius in the game’s “true” end. Collecting 100 gold cards throughout the game unlocks the cutscene where Sirius shows up to finish Altair once and for all and retrieves the Omnicube as it was originally his. The final world in the game takes place in the Rainbow Palace, something I didn’t know existed at all.
Praise to you DavidPro, you’ve made one of the scariest girls in the entire series look beautiful as well as made her sound so heavenly. But the scary part is that they actually did all that good stuff on Yukako. Araki’s style of female characters never really struck me all that hard but Yukako was definitely scary as all hell when she freaked out and her scariest levels of facial expressions haven’t surfaced yet.
But yeah, I’m still taken aback at how fast Koichi’s development occurs with how quick the gap between The Lock and the 2nd part of Yukako’s introduction turns out.
Going to be a busy weekend so I’ll just preemptively warn everyone that cares that even Jojo will be delayed this week. Not much else other than me not having any idea on how to properly pass my free time other than rewatching all the Harry Potter movies because I wasn’t exactly “conscious” when I watched half of them. Maybe I really should get to configuring Dolphin to play Paper Mario again.
Anyway, this week’s theme is Altair’s 2nd form. After fighting him and his robot Vega, he fuses with his little mech to become an even more badass looking final boss than before. He gets a few new moves but fighting in an elevated position where you throw others, he can actually be the simplest boss if played properly. In my youth, he was the end of the game but lo and behold next week when I found out I was completely wrong.
Now we have most series hitting the half-way point of the season and I find myself legitimately liking what I’m watching with the sole exception of the two harem series (of course) but even then, there’s something to be gained from watching something you don’t particularly like I feel.
But it was an enjoyable week nonetheless, even those harems series had something going for them this time around. I’ll doubt it will last but it is what it is.
Even DP knew that a straight adaptation of this episode would be too boring. They keep showing off the lone radio tower and Yukako just shows up in the middle of the episode to foreshadow her arc to come next week. But first things first, I’ve just noticed all the transition effects during the part in the Opening where Josuke, Koichi, and Okuyasu pose with their Stands. Josuke has his sick diamond-colored effect, Okuyasu has a hand come up to the screen, and Koichi finally has Echoes show up in the opening so he looks less silly in his pose at the start and it also shows up again near the end. Kind of hilarious since we’ll see that changed really soon.
I almost forgot how much a dick Hazamada was and I still don’t know how to feel about him and Tamami being shortened already since Hazamada calls Koichi a shortie when he’s as short as him in the episode when he was supposed to be “taller”.