I completely forgot that yesterday was Wednesday when I was piled with writing more reviews. Shoujo Tach is out and I’ll be posting series review in the order they finished. For those that don’t know that will be Schwarzesmarken, Bahamut, Phantom World, and Dagashi Kashi. Weekly Episodic reviews will kick off tomorrow again with the return of Jojo. Get hype.
This week’s theme, we continue with Bomberman 64’s nostalgia trip with the Boss Battle theme. At the end of every level, you are given a relatively large boss to fight against and in the case of Green Gardens, it’s a large dragon. But given the circumstances of the series, chucking bombs to kill a dragon doesn’t sound all that amazing but the boss creativity does go up from here.
More often than not, Visual Novel adaptations rarely tend to do well. Not that I inherently hate Visual Novel adaptations outright, there are a few that I would actually like to see animated, but adaptation decay is the staple element when you take pages and pages worth of dialogue, exposition, and monologue of different characters into around 12-13 episodes of content. The bigger problem arises is that most visual novels that get adapted are bishoujo games, which demands a hefty amount of characterization, but also require the main protagonist to choose a girl by the middle to experience a fully fleshed out character, this does not tend to happen all that much.
So with this already set, Shoujo Tachi wa Kyou Kara Mezasu, or Koya for short, is a bit of an oddity: Koya is an adaptation of a visual novel that wasn’t even out yet, with the game itself releasing a day after the final episode aired last week. Essentially, what we got was the “common route” while the actual development probably happens in the game. But we’re here for the anime so let’s talk about it already.