My residence’s internet got cut off when a local landscapers cut the cord, so I lived without the computer’s convenience for around 3 days. In that time of boredom, I picked up a few games and started Trophy Whoring myself for a bit. Anyways, let’s get to the topic at hand.
Back when I was in Korea, I only had 2 anime channels. One showed the usual Naruto, Inuyasha, One Piece stuff while the other showed stuff like Fate Stay Night and notably, a quirky series called Galaxy Angel. Set in the distant future, it showed a cast of 5 girls who piloted advanced ships called Emblem Frames to track down Lost Technology, remnant technology from an ancient civilization long gone (think Mass Effect and its Prothean stuff). To be frank, Galaxy Angel was strictly a comedy series and it definitely stands amongst my favorite comedy series even to this day. I was very surprised to learn that it started out as a romance PC game, suprised because the anime series showed little to no male cast member. Because I liked the series, I tried to find some way to play it, and that only led me to the horribly skewed (but nevertheless hilarious) version on Newgrounds. Eventually, it faded from my memory.
Somehow, the love for the series came back to me out of the blue and during the summer of last year, and I was able to find the entirety of the first trilogy completely translated. I installed them on to my computer and cried for a bit because the cutscenes weren’t working but I started it up anyway. To be honest, I played these games a year ago and due to business and laziness, I was unable to post anything about it. So consider this a redemption post-series.
So in order to keep post count up high during my rather lethargic looking summer and keep myself active, I decided to undertake a near-daily posting schedule on covering the trilogy of the Galaxy Angel games. So click the button, let’s get started with Summer 2013’s Game Project: Galaxy Angel
The first game Galaxy Angel starts out explaining the whole set up of humanity in the future. Its technology is based off the ancient civilization known as Eden and a massive calamity known as the chrono quake had neutralized technological advancement and communication between planets for a mysteriously long period of time. Civilization starts up again when this mysterious stagnation ends and humans begin to rebuild in shape of the old technologies before the calamity. One of the largest technologies left over by the Eden-kind is a large construct known as the White Moon that houses many other technologies within it, dubbed Lost Technology. The nearby planet of Transabaal being in close proximity to the White Moon was able to communicate with the technology within it and utilize it.
The story officially begins as Tact Meyers (Us/Me) is snapped out of his usual daydreaming session by his best friend and adjutant, Lester Coolduras. The two have recently graduated out of the military academy and are en route to the capital world of Transabaal where word of a coup has taken place.
Lester, being the straight man for the rest of the series doesn’t agree with Tact’s carefree style of command but nonetheless, trusts his judgement. While everything has been calm for our duo’s ships, a few hostile blips on the radar signal some unresponsive black ships. Before any serious fighting begins we’re quickly given a cutscene with three ships cruising in view of our duo. They’re quickly identified as Emblem Frames, Lost Technologies that are considered the most powerful piloted ships the Empire possesses.
Tact gets radio’d in by the Emblem Frames and he’s introduced to the three pilots who introduce themselves as part of the Moon Angel Troupe
Somehow these girls know your name but before any information is shared with on how they know who he is and why they’re here, they assist you in the fight. Allow me to explain the fighting so I won’t have to talk about it again as the mechanics remain mostly the same throughout the trilogy. There was a text box problem going on when I completed Chapter 1 but I got it fixed. Unit 001 up there is the “Lucky Star”
Before any fight, you’re given a quick briefing of the situation. The map’s key is blocked out so I’ll just say it for you guys. The Green ship being you, the light green being the vessels under your control, the blue being the Emblem Frames and the pink and red being the enemies. Let’s move on to the actual fighting part.
In all honesty, to actually see what’s going in the combat sequences, the first screen is highly recommended. Because this is the first game of the trilogy, the graphics are pretty bad but the worst part of the second camera is that you can barely make out what’s going on. While yes, you can zoom in for some dogfight action but tactically, you’re pretty much blind.
By clicking the holding right on the mouse, you can drag the map to your viewing pleasure. The rest is done by the left click. You can select a ship and give it the above orders. The selected ship gives you the icon of the pilot in the corner. HP is pretty self explanatory while the other two I will talk about right now. The EN is basically the fuel of the ship that usually needs to be resupplied back at the main ship which will be discussed a little bit further down the line. EN is drained as long as the ship flies and when it uses its weapons. It’s basically another life bar and once its depleted, the fighter won’t function.
The SP is the special powers bar. Once it fills up, you can unleash a special ability of the given ship. In Milfeulle’s case here, her ship’s special weapon is the Hyper Cannon that pretty much shreds anything in front of her and in later games, anything behind the original target. The SP fills faster if the girl has a higher approval of you. The explanation for that is, the Emblem Frames run on a built in system called HALO. The machine’s performance being directly influenced by the mood/attitude of its pilot. So the happier and calmer the pilot is, the better it will perform and the better it can tear shit apart. You can see how eventually romancing one of the girls will really help you in fights.
4 out of the 5 ships you will eventually command will have some lethal special abilities. Anyways, because this is the basic tutorial, the fight can be pretty much won without you giving any orders at all. I remember when I first played this and I had no clue what to do. By the time I figured it out, the mission was over.
When the enemies are defeated, the girls ask you to accompany them to see their superior and have Tact and Lester’s questions answered. You follow them behind some asteroids and find
The Elsior here is a Lost Technology and is primarily used by the Imperial army to host events and parties. Because of this, it is not the most offensive ship. While inspecting the exterior, we’re greeted to the other two members of the Troupe
Quick greetings aside, Tact and Lester board the hangar of the Elsior and are quickly greeted by the Angel Troupe’s pilots. They direct them to this man here: Commodore Luft, Tact and Lester’s ex-instructor during their academy years. Tact and Lester show no signs of change as one remains a complete cheat and the other the honorable genius
Luft takes the duo to his office and explain that the coup had gone terrifyingly well. The coup’s instigator, Prince Eonia was a bastard child of the Emperor and had been exiled for plenty of years. He has come back with a mysterious fleet behind him and has strafed the Imperial city to dust. Luft who was promoted to Commodore had been instructed to take the Elsior and the Emblem Frames by the matron of the White Moon, Shatyarn. His mission being to escort the only surviving royal bloodline left, the 10 year old Prince Shiva to the planet Rhome to rendezvous with the imperial forces there. Luft had politely declined this mission and the person to replace him in this endeavor was Tact, which explains why the girls knew who he was. Luft offers the commander seat to Tact here and with no choice, Tact agrees.
Anyways, the door breaks down and Luft formally introduces the Angel Troupe to our duo. They’re informed of their new commander and then the sirens blare and Luft takes the duo to the bridge. Onboard the bridge, we’re introduced to:
Tact issues orders to survey the area to identify the threat. Coco identifies a few hostile ships and Almo patches through a line of the enemy squad leader. Tact gets into a brief, one-sided argument that irks the enemy pretty hard and all ships (well, just 5) prepares for a fight.
With that reaffirmation of bromance, Tact commands the girls against the small automated fleet…and to be honest, I don’t want to post screens of the combat sequences until we hit the next game. The mission is simple, the girls can tear up the guys in front of you while your 3 cruisers can hold off the enemies trying to flank you. The enemy forces are repelled and we move to Chapter 2
As a bonus, here are the stats for the individual ships and my opinions on them below
- Lucky Star: What can I say? It’s the vanilla ship of the game with average stats across the board. It’s reliable when it comes to holding off enemies but normally, don’t expect it to go BAMF and take down a lot of enemies, unless of course, you’re gunning for her. The Hyper Cannon though is just insane, romancing Milfeulle here will yield some destructive fights.
- Kung-Fu Fighter: The first one into the fight, but the first one begging for repairs, the KFF is the fastest ship in the game but will get itself blown out of fight if you’re not careful. It’s weapons are actually not that bad but it’s more of a quick chase/assassinate/clean up than anything else. It’s special ability is the Anchor Claw. It fires its two claw-like anchors and penetrates the enemy with devastating amounts of punch. If the enemy dies before the 2nd one hits, it’ll find itself a new target to decimate. Romancing Ranpha means extremely quick fighting.
- Trick Master: The speedy “offensive support” ship that comes armed with 3 automated drones that help the ship gun down targets. It isn’t the most powerful of the bunch but it can be relied upon to take some hits and kill some targets due to aided firepower. Her special ability is Flier Dance which calls upon a massive number of drones to strafe enemies in a large AOE. Romacning Mint means for some AOE decimation.
- Happy Trigger: The heaviest ship with the heaviest amount of firepower. Happy Trigger is slow as all hell and can’t dodge for sh*t but makes up for it with pure girth and weaponry. I usually send this mofo alone to take on a small section of the map while everyone else supports each other on the other end. The special ability of this beast is Strike Burst. The ships opens up all its weapon payload and unleashes it upon the poor sap who got targeted. In later games, if the missiles destroy the target before the rest hits it, they seek nearby enemies. Forte’s route is bound to be filled with slow starting fights but quick ends.
- Harvester: The Harvester has the unique ability among the 5 to act as the healer. While ships can be repaired and subsequently be resupplied at the Elsior, the Harvester can repair fellow Emblem Frames (except itself) to max health. In terms of firepower, she’s surprisingly pretty good at fighting, but of course, her main role is the healer. Her special ability is Repair Wave, and it does exactly what it sounds like: Heal every Emblem Frame (including herself) to max HP. Vanilla will make the fights even easier to beat.