Gametalk 4: Devil May Cry and the Cruciality of Main Characters

Yet another gametalk, this time I talk about how important the main character really is (other than of course, leading us through the story)

Remember the days of the PS2? I’m sure you do. The Playstation 2 was probably THE console EVERYONE had during the early years of the 2000’s. It’s count of games, was enormous. Ace Combat, Metal Gear Solid, Jak and Daxter, Rayman, Dynasty Warriors (3 was the best), a huge wad of fighting games, Viewtiful Joe, Sly Cooper, Rachet and Clank, Onimusha, God of War, freaking Grand Theft Auto (San Andreaaas) and finally, Devil May Cry (I’m forgetting a lot of games I know)

In my opinion, DMC, GoW, Onimusha, and Dynasty Warriors paved the way for the hack and slash games that would come out in the middle to later years of the 2000’s (DMC’s creator would eventually make Bayonetta, one of the most over the top games EVER made). I mean, the concept was exceedingly simplistic. Get a big weapon and kill countless shit with it. But from the games I have mentioned above, I think Devil May Cry had the most style and flair. Although the best game from the series would be released 4 years after the original, the game made itself known before it.

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